Cra 59 spells
Retreat Arrow · Inflicts Air damage on enemies and repels the target.
Vagabond Arrow · Moves the caster away from the target and inflicts Earth damage on enemies.
Barricade Arrow · Inflicts Fire damage on enemies and repels targets in an area of effect.
Sidestep · Teleports the caster to the targeted cell.
Increases the caster's MP on the following turn.
Abolition Arrow · Steals HP in the Earth element.
The damage is greater on targets with shield points.
The size of the area of effect increases after each casting for the current turn.
Survival Beacon · Summons a beacon that can heal all allies in its line of sight at the start of its turn.
It can also switch positions with the caster if the caster attacks while being in its line of sight.
The beacon is destroyed 2 turns after being summoned.
Withdrawal Shot · Moves the caster away from the targeted enemy or moves the caster closer to the targeted ally.
Also increases the caster's Range.
Piercing Arrow · Inflicts Air damage on enemies and repels targets in an area of effect.
The area-of-effect damage does not decrease with distance and is greater on targets with shield points.
Plaguing Arrow · Reduces the healing received by the target and applies a start-of-turn Air poison.
Evasive Arrow · Applies effects based on the caster's position in relation to the target and inflicts Water damage on enemies:
• Moves the caster away from the target and removes MP from enemies if the caster is in close combat.
• Repels the target and removes AP from enemies if the caster is at a distance.
Piercing Shot · Erodes the target and increases the damage it suffers until the next attack.
Radiant Arrow · Steals HP in the Fire element from enemies and repels targets from the centre in an area of effect.
Loving Arrows · Heals the targeted ally.
Also shares the damage between the initial allied fighter and another allied fighter, while increasing their Power, if the spell is cast on this other fighter.
Heals do not affect the caster.
Slaughtering Arrow · Increases the spell's damage for each entity in the area of effect and inflicts Earth damage in an area of effect.
Boomerang Arrow · Removes MP and inflicts Air damage.
Does not affect the caster.
Removes MP and steals HP from the initial target and from enemies between the initial target and the new target if they are in line with each other.
Also affects Beacons.
Applies these effects between the last target and the caster at the end of the caster's turn if they are in line with each other.
- Description Before : Inflicts Water damage and removes AP. Now : Removes AP and inflicts Water damage.
The spell's damage is increased after the spell is used.
- Max range
10
→
7 (−3) nerf - Casting Casting conditions changed (line of sight, cast in line…)
- Effect
24 to 28 Water damage
→
21 to 24 Water damage nerf - New effect +8 base damage (3 turns)
- Effect (critical)
29 to 34 Water damage
→
25 to 29 Water damage nerf
Distant Shots
buff and nerf - Description Before : Increases the caster's and allies' Range in an area of effect. Now : Increases the minimum and maximum range of all the caster's offensive Cra spells.
Also increases allies' Range (excluding Cras) in an area of effect around the caster and their Beacons.
- AP cost
3
→
1 (−2) buff - Critical (%)
25
→
0 (−25) nerf - Cooldown (turns)
4
→
2 (−2) buff - New effect Punch: +3 Minimum Range (1 turn)
- New effect Punch: +6 Maximum Range (1 turn)
- New effect Vagabond Arrow: +3 Minimum Range (1 turn)
- New effect Vagabond Arrow: +6 Maximum Range (1 turn)
- New effect Barricade Arrow: +3 Minimum Range (1 turn)
- New effect Barricade Arrow: +6 Maximum Range (1 turn)
- New effect Frozen Arrow: +3 Minimum Range (1 turn)
- New effect Frozen Arrow: +6 Maximum Range (1 turn)
- New effect Retreat Arrow: +3 Minimum Range (1 turn)
- New effect Retreat Arrow: +6 Maximum Range (1 turn)
- New effect Exploding Arrow: +3 Minimum Range (1 turn)
- New effect Exploding Arrow: +6 Maximum Range (1 turn)
- New effect Abolition Arrow: +3 Minimum Range (1 turn)
- New effect Abolition Arrow: +6 Maximum Range (1 turn)
- New effect Lashing Arrow: +3 Minimum Range (1 turn)
- New effect Lashing Arrow: +6 Maximum Range (1 turn)
- New effect Immobilising Arrow: +3 Minimum Range (1 turn)
- New effect Immobilising Arrow: +6 Maximum Range (1 turn)
- New effect Dispersing Arrow: +3 Minimum Range (1 turn)
- New effect Dispersing Arrow: +6 Maximum Range (1 turn)
- New effect Explosive Arrow: +3 Minimum Range (1 turn)
- New effect Explosive Arrow: +6 Maximum Range (1 turn)
- New effect Bat's Eye: +3 Minimum Range (1 turn)
- New effect Bat's Eye: +6 Maximum Range (1 turn)
- New effect Eye for Eye: +3 Minimum Range (1 turn)
- New effect Eye for Eye: +6 Maximum Range (1 turn)
- New effect Punitive Arrow: +3 Minimum Range (1 turn)
- New effect Punitive Arrow: +6 Maximum Range (1 turn)
- New effect Atonement Arrow: +3 Minimum Range (1 turn)
- New effect Atonement Arrow: +6 Maximum Range (1 turn)
- New effect Piercing Arrow: +3 Minimum Range (1 turn)
- New effect Piercing Arrow: +6 Maximum Range (1 turn)
- New effect Devouring Arrow: +3 Minimum Range (1 turn)
- New effect Devouring Arrow: +6 Maximum Range (1 turn)
- New effect Evasive Arrow: +3 Minimum Range (1 turn)
- New effect Evasive Arrow: +6 Maximum Range (1 turn)
- New effect Destructive Bolts: +3 Minimum Range (1 turn)
- New effect Destructive Bolts: +6 Maximum Range (1 turn)
- New effect Plaguing Arrow: +3 Minimum Range (1 turn)
- New effect Plaguing Arrow: +6 Maximum Range (1 turn)
- New effect Radiant Arrow: +3 Minimum Range (1 turn)
- New effect Radiant Arrow: +6 Maximum Range (1 turn)
- New effect Slow-Down Arrow: +3 Minimum Range (1 turn)
- New effect Slow-Down Arrow: +6 Maximum Range (1 turn)
- New effect Persecuting Arrow: +3 Minimum Range (1 turn)
- New effect Persecuting Arrow: +6 Maximum Range (1 turn)
- New effect Assailing Arrow: +3 Minimum Range (1 turn)
- New effect Assailing Arrow: +6 Maximum Range (1 turn)
- New effect Tyrannical Arrow: +3 Minimum Range (1 turn)
- New effect Tyrannical Arrow: +6 Maximum Range (1 turn)
- New effect Burning Arrows: +3 Minimum Range (1 turn)
- New effect Burning Arrows: +6 Maximum Range (1 turn)
- New effect Slaughtering Arrow: +3 Minimum Range (1 turn)
- New effect Slaughtering Arrow: +6 Maximum Range (1 turn)
- New effect Raining Arrows: +3 Minimum Range (1 turn)
- New effect Raining Arrows: +6 Maximum Range (1 turn)
- New effect Paralysing Arrow: +3 Minimum Range (1 turn)
- New effect Paralysing Arrow: +6 Maximum Range (1 turn)
- New effect Reprisal: +3 Minimum Range (1 turn)
- New effect Reprisal: +6 Maximum Range (1 turn)
- New effect Vendetta: +3 Minimum Range (1 turn)
- New effect Vendetta: +6 Maximum Range (1 turn)
- New effect Arrow of Judgement: +3 Minimum Range (1 turn)
- New effect Arrow of Judgement: +6 Maximum Range (1 turn)
- New effect Redemption Arrow: +3 Minimum Range (1 turn)
- New effect Redemption Arrow: +6 Maximum Range (1 turn)
- New effect Boomerang Arrow: +3 Minimum Range (1 turn)
- New effect Boomerang Arrow: +6 Maximum Range (1 turn)
- New effect Fulminating Arrow: +3 Minimum Range (1 turn)
- New effect Fulminating Arrow: +6 Maximum Range (1 turn)
- New effect Removes the effects of the spell
- Effect
6 Range (3 turns) [area: circle of size 3]
→
3 Range (1 turn) [area: circle of size 2] - Removed effect (critical)
7 Range (3 turns) [area: circle of size 3]
- Description Before : Steals HP in the Fire element and applies the Exploding Arrow state on the target:
• At the end of the target's turn, inflicts Fire damage and removes AP from enemies in an area of effect around the target. Now : Removes Range, inflicts Fire damage and applies the Exploding Arrow state on the target:
• Applies the effects without the state to enemies in an area of effect around the target at the end of its turn.
The effects may be triggered prematurely if the target suffers pushback damage.
- Max range
7
→
6 (−1) nerf - Required level
164
→
149 (−15) - Casting Casting conditions changed (line of sight, cast in line…)
- New effect -3 Range (1 turn)
- Effect
19 to 23 Fire damage [area: circle of size 2]
→
14 to 17 Fire damage - New effect -3 Range (1 turn) [area: circle of size 2]
- New effect 14 to 17 Fire damage [area: circle of size 2]
- Removed effect
14 to 17 Fire steal - Removed effect
14 to 17 Fire steal - Removed effect
-2 AP (1 turn) [area: circle of size 2] - Effect (critical)
24 to 28 Fire damage [area: circle of size 2]
→
18 to 21 Fire damage - New effect (critical) 18 to 21 Fire damage [area: circle of size 2]
- Removed effect (critical)
18 to 21 Fire steal - Removed effect (critical)
18 to 21 Fire steal
Lashing Arrow
buff and nerf - Description Before : Inflicts Earth damage on enemies and repels the target. Now : Removes MP and inflicts Air damage.
- AP cost
3
→
2 (−1) buff - Max range
8
→
7 (−1) nerf - Critical (%)
10
→
5 (−5) nerf - Max stacks
unlimited
→
1 nerf - Required level
136
→
159 (+23) - New effect -2 MP (1 turn)
- New effect 15 to 18 Air damage
- Removed effect
25 to 29 Earth damage - Removed effect
Pushes back 2 cells - New effect (critical) 19 to 23 Air damage
- Removed effect (critical)
30 to 35 Earth damage
- Description Before : Steals MP and HP in the Water element. Now : Steals MP and inflicts Water damage.
The spell's damage is increased after each casting.
- Max range
10
→
7 (−3) nerf - Max stacks
unlimited
→
4 nerf - Required level
149
→
164 (+15) - Casting Casting conditions changed (line of sight, cast in line…)
- New effect 11 to 13 Water damage
- New effect +2 base damage (3 turns)
- Removed effect
11 to 13 Water steal - New effect (critical) 14 to 16 Water damage
- Removed effect (critical)
14 to 16 Water steal
Powerful Shots
buff and nerf - Description Before : Increases the target's Power and pushback damage. Now : Sacrifices the caster's Range to increase their Power, Pushback Damage and Critical.
- AP cost
3
→
1 (−2) buff - Max range
6
→
0 (−6) nerf - Critical (%)
25
→
5 (−20) nerf - Cooldown (turns)
4
→
2 (−2) buff - Max stacks
1
→
unlimited buff - Required level
174
→
169 (−5) - Casting Casting conditions changed (line of sight, cast in line…)
- New effect -3 Range (1 turn)
- Effect
300 Power (3 turns)
→
250 Power (1 turn) - Effect
100 Pushback Damage (3 turns)
→
150 Pushback Damage (1 turn) - New effect 15% Critical (1 turn)
- Effect (critical)
350 Power (3 turns)
→
300 Power (1 turn) - Effect (critical)
120 Pushback Damage (3 turns)
→
170 Pushback Damage (1 turn) - New effect (critical) 17% Critical (1 turn)
Dispersing Arrow
buff and nerf - Description Before : Pushes targets from the centre of the area of effect. Now : Inflicts Air damage on enemies and pushes targets back from the centre of the area of effect.
The pushback is greater at the edge of the area.
- AP cost
2
→
3 (+1) nerf - Min range
1
→
2 (+1) nerf - Max range
12
→
6 (−6) nerf - Critical (%)
0
→
15 (+15) buff - Casts per turn
unlimited
→
1 nerf - Cooldown (turns)
2
→
none buff - Required level
139
→
174 (+35) - New effect 21 to 24 Air damage [area: cross of size 2]
- New effect Pushes back 1 cell [area: hollow cross of size 1]
- New effect (critical) 25 to 29 Air damage [area: cross of size 2]
- New effect (critical) Pushes back 2 cells [area: hollow cross of size 2]
Explosive Arrow
buff and nerf - Min range
1
→
4 (+3) nerf - Max range
8
→
7 (−1) nerf - Critical (%)
15
→
20 (+5) buff - Casts per turn
2
→
1 (−1) nerf - Casts per target
1
→
unlimited buff - Global cooldown
1
→
none buff - Required level
147
→
179 (+32) - Casting Casting conditions changed (line of sight, cast in line…)
- Removed effect
30 to 34 Fire damage [area: circle of size 3] - Removed effect (critical)
36 to 41 Fire damage [area: circle of size 3]
- Description Before : Removes Range, steals HP in the Water element and reveals invisible entities in an area of effect.
Does not affect the caster. Now : Reveals invisible entities, removes Range and steals HP in the Water element in an area of effect.
- Max range
10
→
6 (−4) nerf - Critical (%)
20
→
15 (−5) nerf - Casts per turn
unlimited
→
1 nerf - Cooldown (turns)
2
→
none buff - Global cooldown
1
→
none buff - Effect
Reveals invisible entities [area: circle of size 3]
→
Reveals invisible entities [area: circle of size 2] - Effect
-4 Range (1 turn) [area: circle of size 3]
→
-3 Range (1 turn) [area: circle of size 2] - Effect
25 to 27 Water steal [area: circle of size 3]
→
19 to 22 Water steal [area: circle of size 2] - Effect (critical)
29 to 32 Water steal [area: circle of size 3]
→
23 to 26 Water steal [area: circle of size 2]
Eye for Eye
buff and nerf - Description Before : Steals Range from enemies and applies the Eye for Eye state on the target:
• On an enemy: pushes back the target if they attack the caster.
• On an ally: pushes back enemy attackers.
Entities that attack the targeted enemy or the targeted ally's attackers are healed for some of the damage inflicted. Now : Steals HP in the Earth element in an area of effect.
Does not affect the caster.
The spell's damage increases for each enemy attack suffered on the previous turn.
- AP cost
2
→
3 (+1) nerf - Max range
6
→
5 (−1) nerf - Critical (%)
0
→
15 (+15) buff - Casts per turn
unlimited
→
1 nerf - Cooldown (turns)
3
→
none buff - Max stacks
1
→
4 (+3) buff - Required level
137
→
189 (+52) - Casting Casting conditions changed (line of sight, cast in line…)
- New effect 27 to 30 Earth steal [area: cross of size 1]
- New effect +6 base damage (1 turn) [area: cross of size 1]
- Removed effect
Eye for Eye (Enemy) state (1 turn) - Removed effect
Steals 2 Range (1 turn) - Removed effect
Eye for Eye state (1 turn) - Removed effect
Pushes back 2 cells - Removed effect
Heals on the attacker: 0% of damage - New effect (critical) 32 to 36 Earth steal [area: cross of size 1]
Punitive Arrow
buff and nerf - Description Before : Inflicts Earth damage.
The spell's damage increases for subsequent castings. Now : Erodes the target and inflicts Earth damage.
The spell's damage increases for subsequent castings.
- Max range
8
→
10 (+2) buff - Critical (%)
25
→
20 (−5) nerf - Casts per turn
unlimited
→
1 nerf - Cooldown (turns)
2
→
none buff - Global cooldown
1
→
none buff - Max stacks
unlimited
→
1 nerf - Required level
198
→
137 (−61) - New effect 15% Erosion (2 turns)
- Effect
29 to 31 Earth damage
→
30 to 34 Earth damage buff - Effect
+36 base damage (1 turn)
→
+24 base damage (1 turn) nerf - Effect
+36 base damage (1 turn)
→
+32 base damage (1 turn) nerf - Effect (critical)
35 to 37 Earth damage
→
36 to 41 Earth damage buff
Atonement Arrow
buff and nerf - Description Before : Inflicts Water damage.
The spell's damage increases for subsequent castings. Now : Reduces healing received by the target and inflicts Water damage.
The spell's damage increases for subsequent castings.
- Max range
10
→
12 (+2) buff - Cooldown (turns)
3
→
2 (−1) buff - Global cooldown
1
→
none buff - New effect Heals received x50%
- Effect
+43 base damage (1 turn)
→
+36 base damage (1 turn) nerf - Effect
+43 base damage (1 turn)
→
+36 base damage (1 turn) nerf
- Description Before : Inflicts Air damage on enemies.
The damage increases after each casting on the same target.
Also steals HP in the Air element from the initial target if the spell is cast on another target.
The health steal increases based on the number of castings on the initial target. Now : Steals HP in the Fire element.
Does not affect the caster.
The health steal increases after each casting on the same enemy.
Also inflicts Fire damage on the initial enemy if the spell is cast on another target, or on subsequent turns if the spell is not recast.
The damage increases based on the number of castings on the same enemy.
- Global cooldown
1
→
none buff - Required level
170
→
152 (−18) - New effect 11 to 13 Fire steal
- New effect 11 to 13 Fire steal
- New effect 23 to 27 Fire steal
- New effect 34 to 38 Fire steal
- New effect 34 to 38 Fire steal
- New effect 34 to 38 Fire damage
- New effect 34 to 38 Fire damage [area: circle of size 63]
- Effect
Devouring Arrow I state (infinite)
→
Devouring Arrow I state (3 turns) - New effect 52 to 56 Fire damage
- New effect 52 to 56 Fire damage [area: circle of size 63]
- Effect
Devouring Arrow II state (infinite)
→
Devouring Arrow II state (3 turns) - New effect 70 to 74 Fire damage
- New effect 70 to 74 Fire damage
- New effect 70 to 74 Fire damage [area: circle of size 63]
- Effect
Devouring Arrow III state (infinite)
→
Devouring Arrow III state (3 turns) - New effect Devouring Arrow III state (3 turns)
- Removed effect
11 to 13 Air damage - Removed effect
23 to 27 Air damage - Removed effect
34 to 38 Air damage - Removed effect
34 to 38 Air damage - Removed effect
34 to 38 Air steal [area: circle of size 63] - Removed effect
52 to 56 Air steal [area: circle of size 63] - Removed effect
70 to 74 Air steal [area: circle of size 63] - New effect (critical) 14 to 16 Fire steal
- New effect (critical) 14 to 16 Fire steal
- New effect (critical) 28 to 32 Fire steal
- New effect (critical) 41 to 46 Fire steal
- New effect (critical) 41 to 46 Fire steal
- New effect (critical) 41 to 46 Fire damage
- New effect (critical) 41 to 46 Fire damage [area: circle of size 63]
- New effect (critical) 62 to 67 Fire damage
- New effect (critical) 62 to 67 Fire damage [area: circle of size 63]
- New effect (critical) 84 to 89 Fire damage
- New effect (critical) 84 to 89 Fire damage
- New effect (critical) 84 to 89 Fire damage [area: circle of size 63]
- Removed effect (critical)
14 to 16 Air damage - Removed effect (critical)
28 to 32 Air damage - Removed effect (critical)
39 to 43 Air damage - Removed effect (critical)
39 to 43 Air damage - Removed effect (critical)
39 to 43 Air steal [area: circle of size 63] - Removed effect (critical)
60 to 64 Air steal [area: circle of size 63] - Removed effect (critical)
81 to 85 Air steal [area: circle of size 63]
Absolute Acuteness
buff and nerf - Description Before : Disables line of sight on all of the caster's spells and increases the caster's Critical odds. Now : Increases the minimum range of all the caster's offensive Cra spells to deactivate line of sight on all their spells.
Also increases their Critical.
- AP cost
3
→
2 (−1) buff - Critical (%)
25
→
0 (−25) nerf - Cooldown (turns)
3
→
4 (+1) nerf - Required level
187
→
157 (−30) - New effect Punch: +3 Minimum Range (1 turn)
- New effect Vagabond Arrow: +3 Minimum Range (1 turn)
- New effect Barricade Arrow: +3 Minimum Range (1 turn)
- New effect Frozen Arrow: +3 Minimum Range (1 turn)
- New effect Retreat Arrow: +3 Minimum Range (1 turn)
- New effect Exploding Arrow: +3 Minimum Range (1 turn)
- New effect Abolition Arrow: +3 Minimum Range (1 turn)
- New effect Lashing Arrow: +3 Minimum Range (1 turn)
- New effect Immobilising Arrow: +3 Minimum Range (1 turn)
- New effect Dispersing Arrow: +3 Minimum Range (1 turn)
- New effect Explosive Arrow: +3 Minimum Range (1 turn)
- New effect Bat's Eye: +3 Minimum Range (1 turn)
- New effect Eye for Eye: +3 Minimum Range (1 turn)
- New effect Punitive Arrow: +3 Minimum Range (1 turn)
- New effect Atonement Arrow: +3 Minimum Range (1 turn)
- New effect Piercing Arrow: +3 Minimum Range (1 turn)
- New effect Devouring Arrow: +3 Minimum Range (1 turn)
- New effect Evasive Arrow: +3 Minimum Range (1 turn)
- New effect Destructive Bolts: +3 Minimum Range (1 turn)
- New effect Plaguing Arrow: +3 Minimum Range (1 turn)
- New effect Radiant Arrow: +3 Minimum Range (1 turn)
- New effect Slow-Down Arrow: +3 Minimum Range (1 turn)
- New effect Persecuting Arrow: +3 Minimum Range (1 turn)
- New effect Assailing Arrow: +3 Minimum Range (1 turn)
- New effect Tyrannical Arrow: +3 Minimum Range (1 turn)
- New effect Burning Arrows: +3 Minimum Range (1 turn)
- New effect Slaughtering Arrow: +3 Minimum Range (1 turn)
- New effect Raining Arrows: +3 Minimum Range (1 turn)
- New effect Paralysing Arrow: +3 Minimum Range (1 turn)
- New effect Reprisal: +3 Minimum Range (1 turn)
- New effect Vendetta: +3 Minimum Range (1 turn)
- New effect Arrow of Judgement: +3 Minimum Range (1 turn)
- New effect Redemption Arrow: +3 Minimum Range (1 turn)
- New effect Boomerang Arrow: +3 Minimum Range (1 turn)
- New effect Fulminating Arrow: +3 Minimum Range (1 turn)
- Effect
10% Critical (2 turns)
→
15% Critical (1 turn) - New effect Removes the effects of the spell
- Removed effect (critical)
Punch: line of sight off (1 turn) - Removed effect (critical)
12% Critical (2 turns)
Destructive Bolts
buff and nerf - Description Before : Inflicts Earth damage and removes damage in an area of effect. Now : Inflicts Earth damage and removes damage from enemies, and repels the targets in an area of effect.
The area-of-effect damage does not decrease with distance.
- Max range
8
→
3 (−5) nerf - Global cooldown
1
→
none buff - Required level
155
→
172 (+17) - Casting Casting conditions changed (line of sight, cast in line…)
- Effect
36 to 38 Earth damage [area: fork of size 2]
→
38 to 42 Earth damage [area: fork of size 2] - New effect Pushes back 3 cells [area: fork of size 2]
- Effect (critical)
43 to 46 Earth damage [area: fork of size 2]
→
46 to 50 Earth damage [area: fork of size 2]
Assailing Arrow
buff and nerf - Description Before : Increases the caster's Power for each entity in the area of effect and inflicts Fire damage in an area of effect. Now : Applies effects based on the caster's position in relation to the target, inflicts Earth damage on enemies and increases the caster's Power:
• Repels the target if the caster is in close combat.
• Moves the caster closer to the target if the caster is at a distance.
- AP cost
4
→
3 (−1) buff - Min range
2
→
1 (−1) buff - Max range
6
→
7 (+1) buff - Critical (%)
15
→
10 (−5) nerf - Max stacks
4
→
1 (−3) nerf - Required level
192
→
135 (−57) - Casting Casting conditions changed (line of sight, cast in line…)
- New effect Pushes back 3 cells
- New effect Advances by 3 cells
- New effect 23 to 26 Earth damage
- Effect
50 Power (1 turn) [area: cross of size 1]
→
150 Power (1 turn) - Removed effect
31 to 35 Fire damage [area: cross of size 1] - New effect (critical) 28 to 31 Earth damage
- Removed effect (critical)
37 to 42 Fire damage [area: cross of size 1]
Tactical Beacon
buff and nerf - Description Before : Summons a Tactical Beacon that can serve as an obstacle and target.
It takes half as much damage from allies, and it is immune to damage from Cra spells that require a target.
There can only be one Tactical Beacon per team. If the Tactical Beacon is still on the field when summoned again, the old one is destroyed to make room for the new one. Now : Summons a static beacon that may apply effects in an area around it based on what it suffers:
• It attracts targets if an ally inflicts ranged damage on it or pushes it.
• It pushes targets if an ally inflicts close-combat or pushback damage on it.
The beacon is destroyed 3 turns after being summoned.
Also increases the caster's Power for each enemy in the targeted cell's line of sight.
- Max range
10
→
8 (−2) nerf - Casts per turn
1
→
unlimited buff - Cooldown (turns)
none
→
2 nerf - Initial cooldown
1
→
none buff - Global cooldown
1
→
none buff - Max stacks
unlimited
→
5 nerf - Required level
159
→
182 (+23) - Effect
Summons 5908
→
Summons 8347 - New effect Attracts by 2 cells [area: hollow cross of size 3]
- New effect Pushes back 2 cells (without damage) [area: hollow cross of size 1]
- New effect Kills the target
- New effect 40 Power (2 turns)
Slow-Down Arrow
buff and nerf formerly Slow Down Arrow - Description Before : Inflicts Water damage and removes MP in an area of effect. Now : Removes AP and MP and inflicts Water damage in an area of effect.
- Max range
8
→
6 (−2) nerf - Critical (%)
15
→
20 (+5) buff - Casts per turn
2
→
1 (−1) nerf - Global cooldown
1
→
none buff - Required level
167
→
192 (+25) - New effect -2 AP (1 turn) [area: cone of size 2]
- Effect
-2 MP (1 turn) [area: cone of size 2]
→
-1 MP (1 turn) [area: cone of size 2] - Effect
34 to 36 Water damage [area: cone of size 2]
→
32 to 34 Water damage [area: cone of size 2] nerf - Effect (critical)
41 to 43 Water damage [area: cone of size 2]
→
38 to 41 Water damage [area: cone of size 2] nerf
Persecuting Arrow
buff and nerf - Description Before : Inflicts Earth and Water damage. Now : Steals HP in the Air element.
Inflicts Air damage on the following turn if the target isn't in the caster's line of sight.
- AP cost
3
→
4 (+1) nerf - Max range
10
→
9 (−1) nerf - Critical (%)
5
→
15 (+10) buff - Casts per target
unlimited
→
1 nerf - Max stacks
unlimited
→
1 nerf - Required level
152
→
197 (+45) - Casting Casting conditions changed (line of sight, cast in line…)
- New effect 34 to 38 Air steal
- New effect 34 to 38 Air damage
- Removed effect
13 to 15 Earth damage - Removed effect
13 to 15 Water damage - New effect (critical) 41 to 46 Air steal
- New effect (critical) 41 to 46 Air damage
- Removed effect (critical)
16 to 18 Earth damage - Removed effect (critical)
16 to 18 Water damage
Tyrannical Arrow
buff and nerf - Description Before : Inflicts Fire and Air damage and applies the Tyrannical Arrow state on the targeted enemy:
• Inflicts Fire damage if the target suffers pushback damage.
• Inflicts Air damage if it is attracted or pushed.
The damage may be triggered 4 times as long as the state is active.
The state is removed when the limit is reached. Now : Inflicts damage and applies an end-of-turn Fire poison on the target.
The poison is regenerated if the target is moved under the effects of the spell.
Inflicts Fire damage prematurely and removes the spell's effects if the target suffers pushback damage.
- Max range
7
→
8 (+1) buff - Critical (%)
10
→
15 (+5) buff - Casts per turn
unlimited
→
2 nerf - Cooldown (turns)
2
→
none buff - Required level
195
→
140 (−55) - Effect
13 to 15 Fire damage
→
28 to 32 Fire damage buff - Effect
7 to 8 Fire damage
→
20 to 22 Fire damage - New effect 28 to 32 Fire damage
- Removed effect
13 to 15 Air damage - Removed effect
Tyrannical Arrow state (2 turns) - Removed effect
7 to 8 Air damage - Effect (critical)
16 to 18 Fire damage
→
34 to 38 Fire damage buff - Effect (critical)
9 to 10 Fire damage
→
24 to 26 Fire damage - New effect (critical) 34 to 38 Fire damage
- Removed effect (critical)
16 to 18 Air damage - Removed effect (critical)
9 to 10 Air damage
- Max range
5
→
7 (+2) buff - Required level
172
→
150 (−22) - Casting Casting conditions changed (line of sight, cast in line…)
- Effect
33 to 36 Fire damage [area: line of size 4]
→
34 to 38 Fire damage [area: line of size 4] buff - Effect
Pushes back 1 cell [area: line of size 4]
→
Pushes back 2 cells [area: line of size 4] buff - Effect (critical)
40 to 43 Fire damage [area: line of size 4]
→
41 to 46 Fire damage [area: line of size 4] buff
Raining Arrows
buff and nerf - Description Before : Inflicts Air damage in an area of effect.
The area-of-effect damage does not decrease with distance and does not affect the caster. Now : Removes MP Parry and inflicts Air damage in an area of effect.
Does not affect the caster.
The effects are cast again from the targeted cell on the following turn.
- Max range
7
→
6 (−1) nerf - Casts per turn
2
→
1 (−1) nerf - Global cooldown
1
→
none buff - Max stacks
unlimited
→
1 nerf - Required level
162
→
160 (−2) - New effect -20 MP Parry (1 turn) [area: circle of size 3]
- Effect
21 to 23 Air damage [area: circle of size 2]
→
21 to 23 Air damage [area: circle of size 3] - New effect Places a glyph-aura (1 turn) [area: circle of size 3]
- Effect (critical)
25 to 28 Air damage [area: circle of size 2]
→
25 to 28 Air damage [area: circle of size 3]
- Description Before : Inflicts Water damage and removes AP in an area of effect. Now : Removes AP and MP and inflicts Water damage in an area of effect.
- Min range
2
→
3 (+1) nerf - Required level
145
→
165 (+20) - Effect
-2 AP (1 turn) [area: cross of size 1]
→
-1 AP (1 turn) [area: square of size 1] - New effect -2 MP (1 turn) [area: square of size 1]
- Effect
37 to 39 Water damage [area: cross of size 1]
→
30 to 34 Water damage [area: square of size 1] - Effect (critical)
44 to 47 Water damage [area: cross of size 1]
→
36 to 41 Water damage [area: square of size 1]
- Description Before : Applies the Gravity and Reprisal states to the target:
• On an enemy: removes unparryable MP and increases damage suffered by the target if target attacks the caster.
• On an ally: removes unparryable MP and increases damage suffered by their enemy attackers. Now : Inflicts Neutral damage on enemies based on their eroded health in an area of effect.
Also applies the Gravity state on the targets and increases the damage suffered by the targeted enemies in an area of effect.
- Min range
0
→
3 (+3) nerf - Critical (%)
0
→
25 (+25) buff - Max stacks
3
→
1 (−2) nerf - Required level
182
→
170 (−12) - New effect Neutral damage: 20% of the target's eroded HP [area: cross of size 1]
- Effect
Gravity state (1 turn)
→
Gravity state (1 turn) [area: cross of size 1] - Effect
x105% damage sustained
→
x110% damage sustained [area: cross of size 1] - Removed effect
Reprisal state (1 turn) - Removed effect
Reprisal state (1 turn) - Removed effect
-2 MP (2 turns) - New effect (critical) Neutral damage: 25% of the target's eroded HP [area: cross of size 1]
- New effect (critical) Gravity state (1 turn) [area: cross of size 1]
- New effect (critical) x110% damage sustained [area: cross of size 1]
- Description Before : Increases the targeted ally's Critical odds and applies the Vendetta state on them:
• Erodes enemy attackers.
On an enemy: reduces the target's Critical odds and erodes the target. Now : Places a single-cell trap that inflicts damage in the caster's best element on enemies and attracts entities towards its centre in an area of effect.
- Min range
0
→
1 (+1) nerf - Max stacks
1
→
unlimited buff - Required level
157
→
175 (+18) - Casting Casting conditions changed (line of sight, cast in line…)
- New effect Places a trap
- Removed effect
10% Critical (2 turns) - Removed effect
Vendetta state (1 turn) - Removed effect
-10% Critical (2 turns) - Removed effect
10% Erosion (2 turns)
Arrow of Judgement
buff and nerf - Description Before : Steals health and inflicts Earth damage based on the caster's remaining MP. Now : Removes Power and inflicts Earth damage.
The first attack is based on the caster's remaining MP.
- AP cost
3
→
4 (+1) nerf - Min range
1
→
3 (+2) nerf - Critical (%)
10
→
20 (+10) buff - Global cooldown
1
→
none buff - Max stacks
unlimited
→
2 nerf - Required level
175
→
180 (+5) - New effect -150 Power (2 turns)
- Effect
31 to 35 Earth damage (% remaining MP)
→
36 to 40 Earth damage (% remaining MP) buff - New effect 25 to 27 Earth damage
- Removed effect
14 to 15 Earth steal - Effect (critical)
37 to 42 Earth damage (% remaining MP)
→
43 to 48 Earth damage (% remaining MP) buff - New effect (critical) 30 to 32 Earth damage
- Removed effect (critical)
16 to 18 Earth steal
Redemption Arrow
buff and nerf - Description Before : Inflicts Water damage.
The spell's damage is increased after each casting. Now : Steals HP in the Water element.
The spell's damage is increased every time an attempted AP or MP removal is successful.
Damage is reset after the spell is used.
- AP cost
3
→
4 (+1) nerf - Max range
8
→
9 (+1) buff - Critical (%)
10
→
15 (+5) buff - Casts per turn
3
→
2 (−1) nerf - Casts per target
2
→
unlimited buff - Max stacks
2
→
6 (+4) buff - Casting Casting conditions changed (line of sight, cast in line…)
- New effect 26 to 29 Water steal
- Effect
+7 base damage (3 turns)
→
+6 base damage (infinite) - New effect Removes the effects of rank 0 of the 2 spell
- Removed effect
23 to 26 Water damage - Removed effect
23 to 26 Water damage - New effect (critical) 31 to 35 Water steal
- Removed effect (critical)
28 to 31 Water damage - Removed effect (critical)
28 to 31 Water damage
Fulminating Arrow
buff and nerf - Max range
8
→
6 (−2) nerf - Global cooldown
1
→
none buff - Required level
190
→
195 (+5) - Effect
34 to 38 Fire damage
→
26 to 29 Fire damage - Effect
+10 base damage
→
+15 base damage buff - Removed effect
Fulminating Arrow Check state (1 turn) - Effect (critical)
41 to 46 Fire damage
→
31 to 35 Fire damage
- Description Before : Immobilises the caster to:
• Increase their spell damage.
• Give their Cra spells with modifiable range infinite range.
• Reveal all invisible entities in their line of sight. Now : Increases the caster's ranged damage and Range, and reveals all enemies in their line of sight.
The effects are reduced for each MP used.
- Cooldown (turns)
3
→
5 (+2) nerf - Global cooldown
1
→
none buff - Max stacks
unlimited
→
10 nerf - New effect Change appearance (2 turns)
- New effect Change appearance (2 turns)
- New effect 20% Ranged Damage (2 turns)
- New effect 10 Range (2 turns)
- New effect -2% Ranged Damage (2 turns)
- New effect -1 Range (2 turns)
- New effect Removes the effects of the spell
- Removed effect
-100 MP (1 turn) - Removed effect
20% Spell Damage (1 turn)
Cra · since 3.5 (Mar 2026)