Masqueraider : Spell changes since 3.3 (Sep 2025)

I haven't played since with my

From 3.3 (Sep 2025) to 3.7 (Oct 2026): 7 spells changed, 0 new, 0 removed. 1 clearly buffed and 0 clearly nerfed.

1 buffs 0 nerfs 1 buff and nerf 5 other changes
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Changed spells

Grimace

  • Description Before : Summons a biddable Grimacing Mask that locks enemies and shares its damage with its summoner as long as it is alive. When an enemy is locked by the Mask, the mask and its summoner gain shield. The Grimacing Mask also applies effects depending on the mask worn by its summoner: • Intrepid: attracts entities in an area of effect around it. • Coward: increases its MP. • Psychopath: repels adjacent entities. When it dies, the spell's cooldown period is set to 2 turns. If the Grimacing Mask is still alive when the spell is recast, it is teleported to the targeted cell. Now : Summons a biddable Grimacing Mask that locks enemies and shares its damage with its summoner as long as it is alive. When an enemy is locked by the Mask, the mask and its summoner gain shield. The Grimacing Mask also applies effects depending on the mask worn by its summoner: • Intrepid: attracts entities in an area of effect around it. • Coward: increases its MP. • Psychopath: repels adjacent entities. The Mask is teleported to the targeted cell if the spell is cast when it is alive. When it dies, the spell's cooldown period is set to 2 turns.

Carnavalo

  • Description Before : Applies a shield on the caster, inflicts damage in the caster's best attack element on enemies, and repels the target. The effects become stronger based on the mask worn by the caster: • Intrepid state: shield is strongest. • Cowardly state: pushback is strongest. • Psychopathic state: damage is strongest. Each mask change reduces the spell's cooldown period by one turn. Now : Applies a shield on the caster, inflicts damage in the caster's best attack element on enemies, and repels the target. The effects become stronger based on the mask worn by the caster: • Intrepid: shield is strongest. • Coward: pushback is strongest. • Psychopath: damage is strongest. Each mask change reduces the spell's cooldown period by 1 turn.
  • Effect 100% of level to shield (1 turn) → 100% of level to shield (2 turns)
  • Effect 300% of level to shield (1 turn) → 300% of level to shield (2 turns)

Apostasy

buff
  • Min range 2 → 1 (−1) buff

Pivot

  • Casting Casting conditions changed (line of sight, cast in line…)

Hysterical Mask

  • Effect 40 Pushback Damage (infinite) → 80 Pushback Damage (infinite)
  • Effect 40 Pushback Damage (2 turns) [area: cross of size 1] → 80 Pushback Damage (2 turns) [area: cross of size 1]

Comedy

buff and nerf
  • Description Before : Repels and attracts the target. Now : Teleports the targets symmetrically in relation to the centre, then repels them in an area of effect.
  • AP cost 1 → 2 (+1) nerf
  • Min range 1 → 0 (−1) buff
  • Casts per turn 3 → 1 (−2) nerf
  • Casts per target 2 → unlimited buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Attracts by 1 cell → Symmetric teleportation [area: hollow cross of size 1]
  • Effect Pushes back 2 cells → Pushes back 3 cells [area: hollow cross of size 1]

Transfiguration

  • Description Before : Applies the Transfiguration state on the caster and the targeted enemy, and applies effects on the enemy depending on which mask is worn: • Intrepid state: reduces final damage inflicted. • Cowardly state: reduces ranged resistances. • Psychopathic state: reduces close-combat resistances. Stacking is shared among effects. Each mask change reduces the spell's cooldown period by 1 turn and reapplies the spell's effects if the caster is in the Transfiguration state. Now : Applies the Transfiguration state on the caster and the targeted enemy, and applies effects on the enemy depending on which mask is worn: • Intrepid: reduces final damage inflicted. • Coward: reduces ranged resistances. • Psychopath: reduces close-combat resistances. Stacking is shared among effects. Each mask change reduces the spell's cooldown period by 1 turn and reapplies the spell's effects as long as the caster is in the state.