Huppermage : Spell changes since 3.5 (Mar 2026)

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From 3.5 (Mar 2026) to 3.7 (Oct 2026): 17 spells changed, 0 new, 0 removed. 1 clearly buffed and 2 clearly nerfed.

1 buffs 2 nerfs 3 buff and nerf 11 other changes
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Changed spells

Runification

buff
  • Global cooldown 1 → none buff

Elemental Drain

nerf
  • Effect 26 to 29 Earth steal → 23 to 26 Earth steal nerf
  • Effect 26 to 29 Fire steal → 23 to 26 Fire steal nerf
  • Effect 26 to 29 Water steal → 23 to 26 Water steal nerf
  • Effect 26 to 29 Air steal → 23 to 26 Air steal nerf
  • Effect (critical) 31 to 35 Earth steal → 28 to 31 Earth steal nerf
  • Effect (critical) 31 to 35 Fire steal → 28 to 31 Fire steal nerf
  • Effect (critical) 31 to 35 Water steal → 28 to 31 Water steal nerf
  • Effect (critical) 31 to 35 Air steal → 28 to 31 Air steal nerf

Elemental Cycle

  • Description Before : Changes the targeted enemy's elemental state based on its current state: • Earth → Water → Fire → Air → Earth The spell's AP cost is reimbursed on the first casting on a target. Now : Changes the elemental state on the targeted enemy clockwise based on their current state: • Earth → Water → Fire → Air → Earth On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.

Contribution

  • Required level 174 → 179 (+5)

Flurry

  • Casting Casting conditions changed (line of sight, cast in line…)

Storm

  • Required level 198 → 199 (+1)

Elemental Shield

  • Description Before : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally: • Applies an elemental state on the attacker based on the element of the attack suffered by the target. Can generate Elemental Combinations. Now : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally: • Reduces the target's resistance in the element of the attack suffered by the target. • Applies an elemental state on its attacker based on the element of the attack. Can generate Elemental Combinations.

Ember

  • Description Before : Inflicts damage and steals HP in the Fire element. Can generate Elemental Combinations. Now : Inflicts Fire damage. Can generate Elemental Combinations.
  • Effect 13 to 15 Fire steal → 13 to 15 Fire damage
  • Effect (critical) 16 to 18 Fire steal → 16 to 18 Fire damage

Cataract

  • Description Before : Inflicts damage and steals HP in the Water element. Can generate Elemental Combinations. Now : Inflicts Water damage. Can generate Elemental Combinations.
  • Effect 14 to 16 Water steal → 14 to 16 Water damage
  • Effect (critical) 17 to 19 Water steal → 17 to 19 Water damage

Telluric Lances

  • Description Before : Inflicts damage and steals HP in the Earth element. Can generate Elemental Combinations. Now : Inflicts Earth damage. Can generate Elemental Combinations.
  • Effect 11 to 13 Earth steal → 11 to 13 Earth damage
  • Effect (critical) 14 to 16 Earth steal → 14 to 16 Earth damage

Celestial Wave

nerf
  • Description Before : Inflicts damage and steals HP in the Air element. Can generate Elemental Combinations. Now : Inflicts Air damage. Can generate Elemental Combinations.
  • Max range 8 → 5 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 12 to 14 Air steal → 12 to 14 Air damage
  • Effect (critical) 15 to 17 Air steal → 15 to 17 Air damage

Comet

  • Description Before : Teleports the caster to the target and inflicts Air damage on enemies. Can generate Elemental Combinations. Now : Applies effects based on the caster's position in relation to the target and inflicts Air damage on enemies: • Moves the caster away from the target if the caster is in close combat. • Teleports the caster up to target if the caster is at a distance. Can generate Elemental Combinations.
  • New effect Moves back 3 cells

Elemental Guardian

  • Description Before : Summons a biddable Elemental Guardian that can inflict damage and place runes. When the caster generates an elemental combination, the Guardian gains effects based on the combination. Now : Summons a biddable Elemental Guardian that can inflict damage, place runes and change elemental states. When the caster generates an elemental combination, the Guardian gains effects based on the combination.

Sublimation

buff and nerf
  • Description Before : Applies the Sublimation state on the targeted enemy: • Removes characteristics from the target, increases those of the attacker, and applies a state on the target based on the element of the attack the target suffers (stackable 5 times). Can generate Elemental Combinations. Now : Applies the Gravity and Sublimation states on the targeted enemy: • Increases the attacker's characteristics and applies a state on the target based on the element of the attack the target suffers (stackable 4 times). Can generate Elemental Combinations.
  • Max range 7 → 6 (−1) nerf
  • Cooldown (turns) 3 → 2 (−1) buff
  • Effect Sublimation state (2 turns) → Sublimation state (1 turn)
  • Effect -50 Strength (2 turns) → -50 Strength (1 turn)
  • Effect -50 Intelligence (2 turns) → -50 Intelligence (1 turn)
  • Effect -50 Chance (2 turns) → -50 Chance (1 turn)
  • Effect -50 Agility (2 turns) → -50 Agility (1 turn)
  • New effect Gravity state (1 turn)

Quadramental Current

  • Description Before : Changes the elemental state on the targeted enemy counter-clockwise based on their current state: • Water → Earth → Air → Fire → Water On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed on the first casting on a target. Now : Changes the elemental state on the targeted enemy counter-clockwise based on their current state: • Water → Earth → Air → Fire → Water On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.

Tribute

buff and nerf
  • AP cost 3 → 2 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Effect 24 to 27 best-element damage → 19 to 21 best-element damage nerf
  • Effect (critical) 29 to 32 best-element damage → 23 to 25 best-element damage nerf

Arcane Torrent

buff and nerf
  • Description Before : Applies the Gravity state on the targets and inflicts Air, Earth, Fire and Water damage on enemies in an area of effect. The spell's damage increases with each elemental combination generated by the caster. The effects are reset after the spell is used. Now : Inflicts Air, Earth, Fire and Water damage on enemies in an area of effect. The spell's damage increases with each elemental combination generated by the caster. The effects are reset after the spell is used.
  • AP cost 4 → 3 (−1) buff
  • Cooldown (turns) 3 → 2 (−1) buff
  • Global cooldown 1 → none buff
  • Effect 4 Air damage [area: circle of size 2] → 2 Air damage [area: circle of size 2] nerf
  • Effect 4 Earth damage [area: circle of size 2] → 2 Earth damage [area: circle of size 2] nerf
  • Effect 4 Fire damage [area: circle of size 2] → 2 Fire damage [area: circle of size 2] nerf
  • Effect 4 Water damage [area: circle of size 2] → 2 Water damage [area: circle of size 2] nerf
  • Effect +4 base damage (infinite) → +2 base damage (infinite) nerf
  • Removed effect Gravity state (1 turn) [area: circle of size 2]
  • Effect (critical) 6 Air damage [area: circle of size 2] → 4 Air damage [area: circle of size 2] nerf
  • Effect (critical) 6 Earth damage [area: circle of size 2] → 4 Earth damage [area: circle of size 2] nerf
  • Effect (critical) 6 Fire damage [area: circle of size 2] → 4 Fire damage [area: circle of size 2] nerf
  • Effect (critical) 6 Water damage [area: circle of size 2] → 4 Water damage [area: circle of size 2] nerf