Huppermage : Spell changes since 3.0 (Dec 2024)

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From 3.0 (Dec 2024) to 3.7 (Oct 2026): 43 spells changed, 1 new, 1 removed. 3 clearly buffed and 6 clearly nerfed.

3 buffs 6 nerfs 30 buff and nerf 4 other changes
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New spells

Supernova

Reduces the duration of effects on the target and inflicts damage on enemies in the caster's best and worst elements. Places a rune in the worst element. Can generate Elemental Combinations.

Removed spells

Creation

Changed spells

Ether

nerf
  • Description Before : Inflicts Air damage and increases the caster's Agility. Can generate elemental combinations. Now : Inflicts Air damage and removes Range. Can generate Elemental Combinations.
  • Max stacks 4 → 1 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 26 to 28 Air damage → 25 to 28 Air damage nerf
  • New effect -2 Range (1 turn)
  • Removed effect 30 Agility (3 turns)
  • Effect (critical) 31 to 34 Air damage → 30 to 34 Air damage nerf

Seismic Shockwave

buff and nerf formerly Telluric Wave
  • Description Before : Inflicts Earth damage and increases the caster's Strength. Can generate elemental combinations. Now : Inflicts Earth damage and removes MP. Can generate Elemental Combinations.
  • Max stacks 4 → 1 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 24 to 27 Earth damage → 25 to 28 Earth damage buff
  • New effect -2 MP (1 turn)
  • Removed effect 30 Strength (3 turns)
  • Effect (critical) 29 to 32 Earth damage → 30 to 34 Earth damage buff

Flamethrower

nerf
  • Description Before : Inflicts Fire damage and increases the caster's Intelligence. Can generate elemental combinations. Now : Inflicts Fire damage and removes AP. Can generate Elemental Combinations.
  • Max stacks 4 → 1 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 27 to 30 Fire damage → 26 to 29 Fire damage nerf
  • New effect -2 AP (1 turn)
  • Removed effect 30 Intelligence (3 turns)
  • Effect (critical) 32 to 36 Fire damage → 31 to 35 Fire damage nerf

Stalagmite

nerf
  • Description Before : Inflicts Water damage and increases the caster's Chance. Can generate elemental combinations. Now : Inflicts Water damage and reduces final damage. Can generate Elemental Combinations.
  • Max stacks 4 → 1 (−3) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect -4% final damage (1 turn)
  • Removed effect 30 Chance (3 turns)

Runification

buff
  • Description Before : Triggers all of the caster's runes that are occupied by an enemy. Can generate elemental combinations. Now : Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. On the caster: triggers all runes occupied by an entity. Can generate Elemental Combinations.
  • Max range 0 → 8 (+8) buff
  • Global cooldown 1 → none buff
  • Max stacks 4 → 6 (+2) buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect [!] Rune (rang 3) state (1 turn)
  • New effect Removes the [!] Runification state
  • New effect Removes the [!] Rune (rang 3) state
  • New effect 15 Earth steal
  • New effect 15 Fire steal
  • New effect 15 Water steal
  • New effect 15 Air steal
  • New effect Heal: 6% of max HP
  • New effect 50 Strength (3 turns)
  • New effect 50 Intelligence (3 turns)
  • New effect 50 Chance (3 turns)
  • New effect 50 Agility (3 turns)
  • New effect Earth state (infinite)
  • New effect Fire state (infinite)
  • New effect Water state (infinite)
  • New effect Air state (infinite)

Elemental Drain

buff and nerf
  • Description Before : Steals characteristics and inflicts damage based on the targeted enemy's elemental state. Consumes the elemental state. Now : Steals characteristics and health based on the targeted enemy's elemental state.
  • Max range 3 → 4 (+1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 23 to 27 Earth damage → 23 to 26 Earth steal
  • Effect 23 to 27 Fire damage → 23 to 26 Fire steal
  • Effect 23 to 27 Water damage → 23 to 26 Water steal
  • Effect 23 to 27 Air damage → 23 to 26 Air steal
  • Removed effect Removes the Earth state
  • Removed effect Removes the Fire state
  • Removed effect Removes the Water state
  • Removed effect Removes the Air state
  • Effect (critical) 28 to 32 Earth damage → 28 to 31 Earth steal
  • Effect (critical) 28 to 32 Fire damage → 28 to 31 Fire steal
  • Effect (critical) 28 to 32 Water damage → 28 to 31 Water steal
  • Effect (critical) 28 to 32 Air damage → 28 to 31 Air steal

Meteor

buff and nerf formerly Striking Meteor
  • Description Before : Repels the target and inflicts Earth damage on enemies. Can generate elemental combinations. Now : Repels the target and inflicts Earth damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 147 → 149 (+2)
  • Effect 32 to 36 Earth damage → 27 to 30 Earth damage nerf
  • Effect (critical) 38 to 43 Earth damage → 32 to 36 Earth damage nerf

Astral Blade

buff and nerf
  • Description Before : Teleports the caster symmetrically in relation to the target and inflicts Air damage on enemies. Can generate elemental combinations. Now : Teleports the caster symmetrically in relation to the target and inflicts Air damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Required level 160 → 154 (−6)
  • Effect 33 to 36 Air damage → 29 to 32 Air damage nerf
  • Effect (critical) 40 to 43 Air damage → 35 to 38 Air damage nerf

Elemental Cycle

  • Description Before : Changes the targeted enemy's elemental state based on its current state: • Earth > Water > Fire > Air > Earth The spell's AP cost is reimbursed on the first casting on a target. Now : Changes the elemental state on the targeted enemy clockwise based on their current state: • Earth → Water → Fire → Air → Earth On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.
  • Required level 195 → 159 (−36)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Elemental Cycle Second Casting state (1 turn) → Earth state (infinite)
  • New effect Water state (infinite)
  • New effect Fire state (infinite)
  • New effect Air state (infinite)

Sun Lance

buff and nerf
  • Description Before : Switches places with the target and inflicts Fire damage on enemies. Can generate elemental combinations. Now : Switches places with the target and inflicts Fire damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 170 → 164 (−6)
  • Effect 33 to 37 Fire damage → 29 to 32 Fire damage nerf
  • Effect (critical) 40 to 44 Fire damage → 35 to 38 Fire damage nerf

Flood

buff and nerf
  • Description Before : Moves the caster closer to the target and inflicts Water damage on enemies. Can generate elemental combinations. Now : Moves the caster closer to the target and inflicts Water damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 194 → 169 (−25)
  • Effect 31 to 35 Water damage → 27 to 30 Water damage nerf
  • Effect (critical) 37 to 42 Water damage → 32 to 36 Water damage nerf

Journey

buff and nerf
  • Description Before : Teleports the caster to the targeted cell and inflicts damage in the elemental state of enemies in an area of effect. Now : Teleports the caster to the targeted cell and inflicts damage on enemies in an area of effect based on their elemental state.
  • AP cost 4 → 3 (−1) buff
  • Min range 5 → 2 (−3) buff
  • Critical (%) 25 → 20 (−5) nerf
  • Cooldown (turns) 3 → 2 (−1) buff
  • Effect 31 to 40 Earth damage [area: l of size 1] → 30 to 33 Earth damage [area: l of size 1] nerf
  • Effect 31 to 40 Fire damage [area: l of size 1] → 30 to 33 Fire damage [area: l of size 1] nerf
  • Effect 31 to 40 Water damage [area: l of size 1] → 30 to 33 Water damage [area: l of size 1] nerf
  • Effect 31 to 40 Air damage [area: l of size 1] → 30 to 33 Air damage [area: l of size 1] nerf
  • Effect (critical) 41 to 50 Earth damage [area: l of size 1] → 36 to 40 Earth damage [area: l of size 1] nerf
  • Effect (critical) 41 to 50 Fire damage [area: l of size 1] → 36 to 40 Fire damage [area: l of size 1] nerf
  • Effect (critical) 41 to 50 Water damage [area: l of size 1] → 36 to 40 Water damage [area: l of size 1] nerf
  • Effect (critical) 41 to 50 Air damage [area: l of size 1] → 36 to 40 Air damage [area: l of size 1] nerf

Contribution

  • Description Before : Applies effects on the targeted ally based on the elemental states of all the enemies: • Earth: increases MP. • Fire: applies a shield. • Water: increases Power. • Air: increases AP. Each effect can be stacked 2 times. Consumes all elemental states. Now : Places a rune and applies effects on the targeted ally based on the elemental states of all the enemies: • Earth: increases MP. • Fire: applies a shield. • Water: increases Power. • Air: increases AP. Consumes all elemental states.
  • Required level 189 → 179 (−10)
  • New effect Places a rune (2 turns) [area: whole map of size 1]
  • Removed effect Contribution state (1 turn)

Burning Stroke

nerf
  • Description Before : Steals HP in the Fire element in an area of effect. Can generate elemental combinations. Now : Repels targets and inflicts Fire damage on enemies in an area of effect. Can generate Elemental Combinations.
  • AP cost 3 → 4 (+1) nerf
  • Critical (%) 25 → 20 (−5) nerf
  • Required level 164 → 184 (+20)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 28 to 32 Fire steal [area: perpendicular line of size 2] → 33 to 37 Fire damage [area: perpendicular line of size 2]
  • New effect Pushes back 1 cell [area: perpendicular line of size 2]
  • Effect (critical) 34 to 38 Fire steal [area: perpendicular line of size 2] → 40 to 44 Fire damage [area: perpendicular line of size 2]

Glacier

nerf
  • Description Before : Steals HP in the Water element in an area of effect. Can generate elemental combinations. Now : Attracts targets towards the centre and steals HP in the Water element from enemies in an area of effect. Can generate Elemental Combinations.
  • AP cost 3 → 4 (+1) nerf
  • Critical (%) 25 → 20 (−5) nerf
  • Required level 169 → 189 (+20)
  • Effect Places a rune (2 turns) [area: circle of size 2] → Places a rune (2 turns) [area: circle of size 3]
  • Effect 29 to 33 Water steal [area: circle of size 2] → 32 to 36 Water steal [area: circle of size 3]
  • Effect Water state (infinite) [area: circle of size 2] → Water state (infinite) [area: circle of size 3]
  • New effect Attracts by 2 cells [area: circle of size 3]
  • Effect (critical) 35 to 40 Water steal [area: circle of size 2] → 38 to 43 Water steal [area: circle of size 3]

Flurry

nerf formerly Transfixing Gust
  • Description Before : Steals HP in the Air element in an area of effect. Does not affect the caster. Can generate elemental combinations. Now : Teleports targets symmetrically in relation to the centre and steals HP in the Air element from enemies in an area of effect. Does not directly affect the caster. Can generate Elemental Combinations.
  • AP cost 3 → 4 (+1) nerf
  • Critical (%) 25 → 20 (−5) nerf
  • Required level 154 → 194 (+40)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 26 to 30 Air steal [area: circle of size 2] → 29 to 33 Air steal [area: circle of size 2]
  • New effect Symmetric teleportation [area: circle of size 2]
  • Effect (critical) 31 to 36 Air steal [area: circle of size 2] → 35 to 40 Air steal [area: circle of size 2]

Storm

buff and nerf
  • Description Before : Steals HP in the Earth element in an area of effect. Can generate elemental combinations. Now : Repels targets from the centre and inflicts Earth damage on enemies in an area of effect. Does not affect the caster. Can generate Elemental Combinations.
  • AP cost 3 → 4 (+1) nerf
  • Min range 2 → 0 (−2) buff
  • Critical (%) 25 → 20 (−5) nerf
  • Required level 149 → 199 (+50)
  • Effect 27 to 31 Earth steal [area: cross of size 1] → 32 to 36 Earth damage [area: cross of size 1]
  • New effect Pushes back 1 cell [area: hollow cross of size 1]
  • Effect (critical) 32 to 37 Earth steal [area: cross of size 1] → 38 to 43 Earth damage [area: cross of size 1]

Elemental Shield

buff
  • Description Before : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally: • Reduces the target's resistance in the element of the attack suffered by the target and applies the state of this element to the attacker. Can generate elemental combinations. Now : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally: • Reduces the target's resistance in the element of the attack suffered by the target. • Applies an elemental state on its attacker based on the element of the attack. Can generate Elemental Combinations.
  • Max range 5 → 6 (+1) buff
  • Required level 179 → 137 (−42)
  • New effect Places a rune (2 turns)
  • New effect Earth state (infinite)
  • New effect Fire state (infinite)
  • New effect Water state (infinite)
  • New effect Air state (infinite)

Polarity

  • Description Before : Applies effects on the targeted enemy based on their elemental state: • Earth: repels the target. • Fire: switches places with the target. • Water: attracts the target. • Air: teleports the caster symmetrically in relation to the target. Consumes the elemental state. Now : Consumes the elemental state on the targeted enemy to apply effects based on their elemental state: • Earth: repels the target. • Fire: switches places with the target. • Water: attracts the target. • Air: teleports the caster symmetrically in relation to the target.
  • Required level 159 → 142 (−17)
  • Removed effect Removes the Earth state
  • Removed effect Removes the Fire state
  • Removed effect Removes the Air state
  • Removed effect Removes the Water state

Runic Overcharge

buff and nerf
  • Description Before : Inflicts damage in the rune's element for each of the caster's runes on the field. Consumes all of the caster's runes. Now : Triggers all the caster's runes to inflict damage on the enemy or heal the targeted ally in the rune's element for each rune triggered.
  • Min range 1 → 0 (−1) buff
  • Max range 5 → 6 (+1) buff
  • Casts per turn 2 → 1 (−1) nerf
  • Required level 175 → 147 (−28)
  • Effect Runic Overcharge state (1 turn) → [!] Surcharge Runique (rang 2) state (1 turn)
  • New effect Triggers runes [area: whole map of size 1]
  • New effect Removes the Runic Overcharge state [area: whole map of size 1]
  • New effect Removes the [!] Surcharge Runique (rang 2) state
  • New effect Heal: 4% of max HP

Propagation

buff and nerf
  • Description Before : Spreads the targeted enemy's elemental state to all enemies in an area of effect around the enemy. Can generate elemental combinations. Now : Applies effects and spreads states to enemies in an area of effect based on the elemental state of the targeted enemy: • Earth: reduces Pushback Resistance. • Fire: removes Critical. • Water: removes Dodge. • Air: removes Lock. Can generate Elemental Combinations.
  • Casts per turn 1 → 2 (+1) buff
  • Casts per target unlimited → 1 nerf
  • Max stacks unlimited → 2 nerf
  • Required level 137 → 152 (+15)
  • New effect -40 Pushback Resistance (1 turn) [area: circle of size 3]
  • New effect -15% Critical (1 turn) [area: circle of size 3]
  • New effect -20 Dodge (1 turn) [area: circle of size 3]
  • New effect -20 Lock (1 turn) [area: circle of size 3]

Ember

buff and nerf
  • Description Before : Inflicts Fire and Air damage. Places an Air rune. Can generate elemental combinations. Now : Inflicts Fire damage. Can generate Elemental Combinations.
  • Max range 5 → 7 (+2) buff
  • Critical (%) 5 → 10 (+5) buff
  • Required level 177 → 167 (−10)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 16 to 18 Fire damage → 13 to 15 Fire damage nerf
  • Effect 16 to 18 Air damage → 13 to 15 Fire damage
  • Effect Air state (infinite) → Fire state (infinite)
  • Effect (critical) 19 to 21 Fire damage → 16 to 18 Fire damage nerf
  • Effect (critical) 19 to 21 Air damage → 16 to 18 Fire damage

Cataract

buff and nerf
  • Description Before : Inflicts Water and Fire damage. Places a Fire rune. Can generate elemental combinations. Now : Inflicts Water damage. Can generate Elemental Combinations.
  • Critical (%) 5 → 10 (+5) buff
  • Required level 167 → 162 (−5)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 18 to 20 Water damage → 14 to 16 Water damage nerf
  • Effect 18 to 20 Fire damage → 14 to 16 Water damage
  • Effect Fire state (infinite) → Water state (infinite)
  • Effect (critical) 21 to 23 Water damage → 17 to 19 Water damage nerf
  • Effect (critical) 21 to 23 Fire damage → 17 to 19 Water damage

Manifestation

buff and nerf
  • Description Before : Triggers the targeted rune. On a cell occupied by an enemy: applies the rune's effects to the target. On a cell that is or will be free: summons an Elemental Manifestation that applies effects as soon as it is summoned. • Earth: repels entities in an area of effect around the Manifestation. • Fire: switches the positions of the caster and the Manifestation. • Water: attracts entities in an area of effect around the Manifestation. • Air: teleports entities symmetrically in relation to the Manifestation in an area of effect around it. This Manifestation is destroyed on the following turn. When it dies, it applies the state of its element in an area of effect around it. Can generate elemental combinations. Now : Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element. If the cell is free or becomes free: • Earth: pushes entities from the rune in an area of effect. • Fire: teleports the caster to the rune. • Water: attracts entities towards the rune in an area of effect. • Air: teleports entities symmetrically in relation to the rune in an area of effect. Can generate Elemental Combinations.
  • Min range 1 → 0 (−1) buff
  • Max range 8 → 6 (−2) nerf
  • Max stacks 4 → 6 (+2) buff
  • Effect Switches positions → Teleports to the targeted cell
  • Effect Earth state (infinite) [area: circle of size 3] → [!] Rune (rang 3) state (1 turn)
  • New effect Removes the [!] Rune (rang 3) state
  • New effect 15 Earth steal
  • New effect 15 Fire steal
  • New effect 15 Water steal
  • New effect 15 Air steal
  • New effect Heal: 6% of max HP
  • New effect 50 Strength (3 turns)
  • New effect 50 Intelligence (3 turns)
  • New effect 50 Chance (3 turns)
  • New effect 50 Agility (3 turns)
  • Effect Fire state (infinite) [area: circle of size 3] → Earth state (infinite)
  • Effect Water state (infinite) [area: circle of size 3] → Fire state (infinite)
  • Effect Air state (infinite) [area: circle of size 3] → Water state (infinite)
  • New effect Air state (infinite)

Telluric Lances

buff and nerf formerly Stinger
  • Description Before : Inflicts Earth and Water damage. Places a Water rune. Can generate elemental combinations. Now : Inflicts Earth damage. Can generate Elemental Combinations.
  • Max range 8 → 6 (−2) nerf
  • Critical (%) 5 → 10 (+5) buff
  • Required level 162 → 172 (+10)
  • Effect 12 to 14 Earth damage → 11 to 13 Earth damage nerf
  • Effect 12 to 14 Water damage → 11 to 13 Earth damage
  • Effect Water state (infinite) → Earth state (infinite)
  • Effect (critical) 15 to 17 Earth damage → 14 to 16 Earth damage nerf
  • Effect (critical) 15 to 17 Water damage → 14 to 16 Earth damage

Celestial Wave

buff and nerf
  • Description Before : Inflicts Air and Earth damage. Places an Earth rune. Can generate elemental combinations. Now : Inflicts Air damage. Can generate Elemental Combinations.
  • Max range 9 → 5 (−4) nerf
  • Critical (%) 5 → 10 (+5) buff
  • Required level 172 → 177 (+5)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 14 to 16 Air damage → 12 to 14 Air damage nerf
  • Effect 14 to 16 Earth damage → 12 to 14 Air damage
  • Effect Earth state (infinite) → Air state (infinite)
  • Effect (critical) 17 to 19 Air damage → 15 to 17 Air damage nerf
  • Effect (critical) 17 to 19 Earth damage → 15 to 17 Air damage

Hurricane

buff and nerf
  • Description Before : Inflicts Air damage. Can generate elemental combinations. Now : Inflicts Air damage and removes AP. Can generate Elemental Combinations.
  • Max range 4 → 6 (+2) buff
  • Critical (%) 25 → 10 (−15) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Max stacks unlimited → 1 nerf
  • Required level 140 → 175 (+35)
  • Effect 17 to 19 Air damage → 21 to 23 Air damage buff
  • New effect -1 AP (1 turn)
  • Effect (critical) 20 to 23 Air damage → 25 to 28 Air damage buff

Comet

buff and nerf
  • Description Before : Moves the caster away from the target and inflicts Air damage on enemies. Can generate elemental combinations. Now : Applies effects based on the caster's position in relation to the target and inflicts Air damage on enemies: • Moves the caster away from the target if the caster is in close combat. • Teleports the caster up to target if the caster is at a distance. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Max range 8 → 6 (−2) nerf
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 142 → 140 (−2)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Moves back 2 cells → Teleports to the targeted cell [area: l of size 1]
  • Effect 32 to 35 Air damage → 27 to 30 Air damage nerf
  • New effect Moves back 3 cells
  • Effect (critical) 38 to 42 Air damage → 32 to 36 Air damage nerf

Convection

buff and nerf formerly Quadramental Current
  • Description Before : Applies effects on the targeted enemy based on their elemental state: • Earth: removes MP. • Fire: removes AP. • Water: erodes the target. • Air: removes Range. Each effect can be stacked one time. Now : Consumes the elemental state on the targeted enemy to apply effects based on their elemental state: • Earth: moves the caster away from the target. • Fire: teleports the target and caster to their previous positions. • Water: moves the caster closer to the target. • Air: teleports the target symmetrically in relation to the caster.
  • Max range 6 → 4 (−2) nerf
  • Initial cooldown none → 1 nerf
  • Max stacks 1 → unlimited buff
  • Required level 135 → 185 (+50)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Moves back 3 cells
  • New effect Teleports to previous position
  • New effect Advances by 3 cells
  • New effect Symmetric teleportation relative to the caster
  • Removed effect -3 MP (1 turn)
  • Removed effect -2 AP (1 turn)
  • Removed effect 20% Erosion (1 turn)
  • Removed effect -4 Range (1 turn)

Stalactite

buff and nerf
  • Description Before : Inflicts Water damage. Can generate elemental combinations. Now : Inflicts Water damage and removes MP. Can generate Elemental Combinations.
  • Max range 2 → 4 (+2) buff
  • Critical (%) 25 → 10 (−15) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Max stacks unlimited → 1 nerf
  • Required level 192 → 160 (−32)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect -2 MP (1 turn)
  • Effect (critical) 27 to 30 Water damage → 28 to 30 Water damage buff

Volcano

buff and nerf
  • Description Before : Inflicts Fire damage. Can generate elemental combinations. Now : Steals HP in the Fire element and increases the damage suffered by the target. Can generate Elemental Combinations.
  • Max range 7 → 6 (−1) nerf
  • Critical (%) 25 → 10 (−15) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Max stacks unlimited → 1 nerf
  • Required level 145 → 165 (+20)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 19 to 21 Fire damage → 17 to 19 Fire steal
  • New effect x104% damage sustained
  • Effect (critical) 23 to 25 Fire damage → 20 to 23 Fire steal

Runic Prism

buff formerly Elemental Trap
  • Description Before : Places a single-cell trap that applies effects on enemies based on their elemental state in an area of effect: • Earth: reduces the duration of effects. • Fire: reduces healing received. • Water: applies the Gravity state. • Air: applies the Unable to Lock state. Consumes the elemental states of enemies hit. Now : Triggers one of the caster's runes to apply effects and an elemental state on enemies based on its element in an area of effect: • Earth: reduces the duration of effects on the targets. • Fire: reduces healing received by the targets. • Water: erodes the targets. • Air: heals the targets' attackers. Can generate Elemental Combinations.
  • Min range 1 → 0 (−1) buff
  • Required level 180 → 195 (+15)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Places a trap → Triggers runes
  • New effect [!] Prisme Élémentaire state (1 turn)
  • New effect Effect duration: -1 [area: circle of size 2]
  • New effect Earth state (infinite) [area: circle of size 2]
  • New effect Heals received x70% [area: circle of size 2]
  • New effect Fire state (infinite) [area: circle of size 2]
  • New effect 15% Erosion (2 turns) [area: circle of size 2]
  • New effect Water state (infinite) [area: circle of size 2]
  • New effect Heals on the attacker: 0% of damage [area: circle of size 2]
  • New effect Air state (infinite) [area: circle of size 2]
  • New effect Removes the [!] Prisme Élémentaire state

Elemental Guardian

buff and nerf
  • Description Before : Summons a biddable Elemental Guardian that can inflict damage or change elemental states. When the caster generates an elemental combination, the Guardian gains effects based on the combination. There can only be one Elemental Guardian per team. If the Elemental Guardian is still alive when summoned again, the old one is killed to make room for the new one. Now : Summons a biddable Elemental Guardian that can inflict damage, place runes and change elemental states. When the caster generates an elemental combination, the Guardian gains effects based on the combination.
  • Max range 6 → 4 (−2) nerf
  • Global cooldown 4 → none buff
  • Required level 155 → 180 (+25)

Deflagration

buff and nerf
  • Description Before : Reduces effect duration on the target and inflicts Fire damage on enemies. Unbewitchment only works every other turn on the same target. Can generate elemental combinations. Now : Teleports the target and the caster to their previous positions and inflicts Fire damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Min range 0 → 1 (+1) nerf
  • Max range 3 → 5 (+2) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Required level 184 → 197 (+13)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect 32 to 35 Fire damage → 27 to 30 Fire damage nerf
  • New effect Teleports to previous position
  • Removed effect Effect duration: -1
  • Removed effect Deflagration state (1 turn)
  • Effect (critical) 38 to 42 Fire damage → 32 to 36 Fire damage nerf

Imprint

buff and nerf
  • Description Before : Places a rune under all enemies in an elemental state. Now : Consumes the elemental state on the targeted enemy to place a rune in the state's element. On the caster: applies the effects on all enemies. Otherwise: places a rune in the same element as the last rune placed by the caster. Using the spell on a free cell is only possible once per turn.
  • Max range 0 → 6 (+6) buff
  • Casts per turn unlimited → 2 nerf
  • Casts per target unlimited → 1 nerf
  • Cooldown (turns) 2 → none buff
  • Required level 152 → 155 (+3)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Removed effect Places a rune (2 turns) [area: whole map of size 1]
  • Removed effect Places a rune (2 turns) [area: whole map of size 1]
  • Removed effect Places a rune (2 turns) [area: whole map of size 1]

Asteroid

buff and nerf formerly Telluric Blade
  • Description Before : Repels the target and inflicts Earth damage on enemies. Can generate elemental combinations. Now : Moves the caster away from the target and inflicts Earth damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 185 → 145 (−40)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Pushes back 3 cells → Moves back 2 cells
  • Effect 34 to 38 Earth damage → 25 to 28 Earth damage nerf
  • Effect (critical) 41 to 46 Earth damage → 30 to 34 Earth damage nerf

Sublimation

buff and nerf formerly Runic Treatment
  • Description Before : Heals the targeted ally for each of the caster's runes on the field. Healing is lower on the caster. Consumes all of the caster's runes. Now : Applies the Gravity and Sublimation states on the targeted enemy: • Increases the attacker's characteristics and applies a state on the target based on the element of the attack the target suffers (stackable 4 times). Can generate Elemental Combinations.
  • Min range 0 → 1 (+1) nerf
  • Max range 8 → 6 (−2) nerf
  • Casts per turn 1 → unlimited buff
  • Cooldown (turns) none → 2 nerf
  • Max stacks unlimited → 1 nerf
  • Required level 198 → 190 (−8)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Runic Treatment (rune) state (1 turn) → Gravity state (1 turn)
  • Effect Runic Treatment (target) state (1 turn) → Sublimation state (1 turn)
  • New effect -50 Strength (1 turn)
  • New effect 50 Strength (2 turns)
  • New effect Earth state (infinite)
  • New effect -50 Intelligence (1 turn)
  • New effect 50 Intelligence (2 turns)
  • New effect Fire state (infinite)
  • New effect -50 Chance (1 turn)
  • New effect 50 Chance (2 turns)
  • New effect Water state (infinite)
  • New effect -50 Agility (1 turn)
  • New effect 50 Agility (2 turns)
  • New effect Air state (infinite)
  • Removed effect Removes the Runic Treatment (rune) state
  • Removed effect Removes the Runic Treatment (target) state
  • Removed effect Heal: 5% of max HP [area: whole map of size 1]
  • Removed effect Heal: 3% of max HP [area: whole map of size 1]

Breach

buff and nerf formerly Tectonic Breach
  • Description Before : Inflicts Earth damage. Can generate elemental combinations. Now : Steals HP in the Earth element and removes Range. Can generate Elemental Combinations.
  • Min range 2 → 1 (−1) buff
  • Max range 7 → 5 (−2) nerf
  • Critical (%) 25 → 10 (−15) nerf
  • Casts per turn 2 → 3 (+1) buff
  • Max stacks unlimited → 1 nerf
  • Required level 197 → 170 (−27)
  • Effect 14 to 16 Earth damage → 16 to 18 Earth steal
  • New effect -2 Range (1 turn)
  • Effect (critical) 17 to 19 Earth damage → 19 to 22 Earth steal

Avalanche

buff and nerf formerly Icy Shards
  • Description Before : Attracts the target and inflicts Water damage on enemies. Can generate elemental combinations. Now : Attracts the target and inflicts Water damage on enemies. Can generate Elemental Combinations.
  • AP cost 4 → 3 (−1) buff
  • Max range 6 → 5 (−1) nerf
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → unlimited buff
  • Required level 190 → 192 (+2)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • Effect Attracts by 3 cells → Attracts by 4 cells buff
  • Effect 34 to 38 Water damage → 28 to 31 Water damage nerf
  • Effect (critical) 41 to 46 Water damage → 34 to 37 Water damage nerf

Quadramental Current

buff and nerf formerly Tribute
  • Description Before : Applies effects on the caster based on the targeted enemy's elemental state: • Earth: increases MP. • Fire: applies a shield. • Water: increases Power. • Air: increases AP. Consumes the target's elemental state. Now : Changes the elemental state on the targeted enemy counter-clockwise based on their current state: • Water → Earth → Air → Fire → Water On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster. The spell's AP cost is reimbursed the first time a target changes states.
  • Max range 6 → 8 (+2) buff
  • Casts per turn unlimited → 4 nerf
  • Casts per target unlimited → 3 nerf
  • Cooldown (turns) 2 → none buff
  • Required level 157 → 135 (−22)
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect Water state (infinite)
  • New effect Earth state (infinite)
  • New effect Air state (infinite)
  • New effect Fire state (infinite)
  • New effect Reimburses 1 AP
  • Removed effect Removes the Air state
  • Removed effect Removes the Earth state
  • Removed effect Removes the Water state
  • Removed effect Removes the Fire state
  • Removed effect 1 MP (2 turns)
  • Removed effect 200% of level to shield (2 turns)
  • Removed effect 150 Power (2 turns)
  • Removed effect 1 AP (2 turns)

Runic Repulsion

  • Description Before : Pushes targets back in an area of effect and pushes them back again for each of the caster's runes on the field. The pushback decreases with each rune. Consumes all of the caster's runes. Now : Repels targets in an area of effect. Also triggers all the caster's runes to repel targets again for each rune triggered. The pushback decreases with each rune.
  • New effect Triggers runes [area: whole map of size 1]
  • Removed effect Runic Pushback state (1 turn)

Tribute

buff and nerf formerly Morph
  • Description Before : Inflicts damage based on the targeted enemy's elemental state. The spell's casting conditions are modified based on the elemental state: • Water: reduces the AP cost. • Earth: disables the line of sight. • Air: increases the maximum range. • Fire: increases the spell's damage. Each effect can be stacked one time. Changes the elemental state based on the current state: • Water > Earth > Air > Fire > Water Now : Applies effects on the caster based on the elemental state on the targeted enemy and inflicts damage in the caster's best element: • Earth: increases MP. • Fire: applies a shield. • Water: increases Power. • Air: increases AP.
  • AP cost 3 → 2 (−1) buff
  • Critical (%) 15 → 10 (−5) nerf
  • Casts per turn 3 → 2 (−1) nerf
  • Casts per target 2 → 1 (−1) nerf
  • Casting Casting conditions changed (line of sight, cast in line…)
  • New effect 1 MP (2 turns)
  • New effect 150% of level to shield (2 turns)
  • New effect 150 Power (2 turns)
  • New effect 1 AP (2 turns)
  • New effect 19 to 21 best-element damage
  • Removed effect 28 to 32 Water damage
  • Removed effect 28 to 32 Earth damage
  • Removed effect 28 to 32 Air damage
  • Removed effect 28 to 32 Fire damage
  • Removed effect Morph: -1 AP (3 turns)
  • Removed effect Morph: line of sight off (3 turns)
  • Removed effect Morph: +4 Maximum Range (3 turns)
  • Removed effect Morph: +10 base damage (3 turns)
  • New effect (critical) 23 to 25 best-element damage
  • Removed effect (critical) 34 to 38 Water damage
  • Removed effect (critical) 34 to 38 Earth damage
  • Removed effect (critical) 34 to 38 Air damage
  • Removed effect (critical) 34 to 38 Fire damage

Arcane Torrent

buff and nerf
  • Description Before : Inflicts Air, Earth, Fire and Water damage on enemies in an area of effect. The spell's damage increases with each elemental combination generated by the caster. The effects are removed after the spell has been used. Requires generating at least one elemental combination to be used. Now : Inflicts Air, Earth, Fire and Water damage on enemies in an area of effect. The spell's damage increases with each elemental combination generated by the caster. The effects are reset after the spell is used.
  • Critical (%) 5 → 10 (+5) buff
  • Cooldown (turns) 3 → 2 (−1) buff
  • Global cooldown 3 → none buff
  • Effect 3 Air damage [area: circle of size 2] → 2 Air damage [area: circle of size 2] nerf
  • Effect 3 Earth damage [area: circle of size 2] → 2 Earth damage [area: circle of size 2] nerf
  • Effect 3 Fire damage [area: circle of size 2] → 2 Fire damage [area: circle of size 2] nerf
  • Effect 3 Water damage [area: circle of size 2] → 2 Water damage [area: circle of size 2] nerf
  • Effect +3 base damage (infinite) → +2 base damage (infinite) nerf