From 3.0 (Dec 2024) to 3.7 (Oct 2026): 43 spells changed, 1 new, 1 removed. 3 clearly buffed and 6 clearly nerfed.
3 buffs 6 nerfs 30 buff and nerf 4 other changes
New spells
Supernova
Reduces the duration of effects on the target and inflicts damage on enemies in the caster's best and worst elements.
Places a rune in the worst element.
Can generate Elemental Combinations.
Removed spells
Creation
Changed spells
Ether
nerf
Description Before : Inflicts Air damage and increases the caster's Agility.
Can generate elemental combinations. Now : Inflicts Air damage and removes Range.
Can generate Elemental Combinations.
Max stacks4
→
1(−3)nerf
CastingCasting conditions changed (line of sight, cast in line…)
Effect26 to 28 Air damage
→
25 to 28 Air damagenerf
New effect-2 Range (1 turn)
Removed effect30 Agility (3 turns)
Effect (critical)31 to 34 Air damage
→
30 to 34 Air damagenerf
Seismic Shockwave
buff and nerfformerly Telluric Wave
Description Before : Inflicts Earth damage and increases the caster's Strength.
Can generate elemental combinations. Now : Inflicts Earth damage and removes MP.
Can generate Elemental Combinations.
Max stacks4
→
1(−3)nerf
CastingCasting conditions changed (line of sight, cast in line…)
Effect24 to 27 Earth damage
→
25 to 28 Earth damagebuff
New effect-2 MP (1 turn)
Removed effect30 Strength (3 turns)
Effect (critical)29 to 32 Earth damage
→
30 to 34 Earth damagebuff
Flamethrower
nerf
Description Before : Inflicts Fire damage and increases the caster's Intelligence.
Can generate elemental combinations. Now : Inflicts Fire damage and removes AP.
Can generate Elemental Combinations.
Max stacks4
→
1(−3)nerf
CastingCasting conditions changed (line of sight, cast in line…)
Effect27 to 30 Fire damage
→
26 to 29 Fire damagenerf
New effect-2 AP (1 turn)
Removed effect30 Intelligence (3 turns)
Effect (critical)32 to 36 Fire damage
→
31 to 35 Fire damagenerf
Stalagmite
nerf
Description Before : Inflicts Water damage and increases the caster's Chance.
Can generate elemental combinations. Now : Inflicts Water damage and reduces final damage.
Can generate Elemental Combinations.
Max stacks4
→
1(−3)nerf
CastingCasting conditions changed (line of sight, cast in line…)
New effect-4% final damage (1 turn)
Removed effect30 Chance (3 turns)
Runification
buff
Description Before : Triggers all of the caster's runes that are occupied by an enemy.
Can generate elemental combinations. Now : Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element.
On the caster: triggers all runes occupied by an entity.
Can generate Elemental Combinations.
Max range0
→
8(+8)buff
Global cooldown1
→
nonebuff
Max stacks4
→
6(+2)buff
CastingCasting conditions changed (line of sight, cast in line…)
New effect[!] Rune (rang 3) state (1 turn)
New effectRemoves the [!] Runification state
New effectRemoves the [!] Rune (rang 3) state
New effect15 Earth steal
New effect15 Fire steal
New effect15 Water steal
New effect15 Air steal
New effectHeal: 6% of max HP
New effect50 Strength (3 turns)
New effect50 Intelligence (3 turns)
New effect50 Chance (3 turns)
New effect50 Agility (3 turns)
New effectEarth state (infinite)
New effectFire state (infinite)
New effectWater state (infinite)
New effectAir state (infinite)
Elemental Drain
buff and nerf
Description Before : Steals characteristics and inflicts damage based on the targeted enemy's elemental state.
Consumes the elemental state. Now : Steals characteristics and health based on the targeted enemy's elemental state.
Max range3
→
4(+1)buff
Critical (%)15
→
10(−5)nerf
Casts per turn2
→
3(+1)buff
CastingCasting conditions changed (line of sight, cast in line…)
Effect23 to 27 Earth damage
→
23 to 26 Earth steal
Effect23 to 27 Fire damage
→
23 to 26 Fire steal
Effect23 to 27 Water damage
→
23 to 26 Water steal
Effect23 to 27 Air damage
→
23 to 26 Air steal
Removed effectRemoves the Earth state
Removed effectRemoves the Fire state
Removed effectRemoves the Water state
Removed effectRemoves the Air state
Effect (critical)28 to 32 Earth damage
→
28 to 31 Earth steal
Effect (critical)28 to 32 Fire damage
→
28 to 31 Fire steal
Effect (critical)28 to 32 Water damage
→
28 to 31 Water steal
Effect (critical)28 to 32 Air damage
→
28 to 31 Air steal
Meteor
buff and nerfformerly Striking Meteor
Description Before : Repels the target and inflicts Earth damage on enemies.
Can generate elemental combinations. Now : Repels the target and inflicts Earth damage on enemies.
Can generate Elemental Combinations.
AP cost4
→
3(−1)buff
Critical (%)15
→
10(−5)nerf
Casts per turn3
→
2(−1)nerf
Casts per target2
→
unlimitedbuff
Required level147
→
149(+2)
Effect32 to 36 Earth damage
→
27 to 30 Earth damagenerf
Effect (critical)38 to 43 Earth damage
→
32 to 36 Earth damagenerf
Astral Blade
buff and nerf
Description Before : Teleports the caster symmetrically in relation to the target and inflicts Air damage on enemies.
Can generate elemental combinations. Now : Teleports the caster symmetrically in relation to the target and inflicts Air damage on enemies.
Can generate Elemental Combinations.
AP cost4
→
3(−1)buff
Critical (%)15
→
10(−5)nerf
Required level160
→
154(−6)
Effect33 to 36 Air damage
→
29 to 32 Air damagenerf
Effect (critical)40 to 43 Air damage
→
35 to 38 Air damagenerf
Elemental Cycle
Description Before : Changes the targeted enemy's elemental state based on its current state:
• Earth > Water > Fire > Air > Earth
The spell's AP cost is reimbursed on the first casting on a target. Now : Changes the elemental state on the targeted enemy clockwise based on their current state:
• Earth → Water → Fire → Air → Earth
On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster.
The spell's AP cost is reimbursed the first time a target changes states.
Required level195
→
159(−36)
CastingCasting conditions changed (line of sight, cast in line…)
EffectElemental Cycle Second Casting state (1 turn)
→
Earth state (infinite)
New effectWater state (infinite)
New effectFire state (infinite)
New effectAir state (infinite)
Sun Lance
buff and nerf
Description Before : Switches places with the target and inflicts Fire damage on enemies.
Can generate elemental combinations. Now : Switches places with the target and inflicts Fire damage on enemies.
Can generate Elemental Combinations.
AP cost4
→
3(−1)buff
Critical (%)15
→
10(−5)nerf
Casts per turn3
→
2(−1)nerf
Casts per target2
→
unlimitedbuff
Required level170
→
164(−6)
Effect33 to 37 Fire damage
→
29 to 32 Fire damagenerf
Effect (critical)40 to 44 Fire damage
→
35 to 38 Fire damagenerf
Flood
buff and nerf
Description Before : Moves the caster closer to the target and inflicts Water damage on enemies.
Can generate elemental combinations. Now : Moves the caster closer to the target and inflicts Water damage on enemies.
Can generate Elemental Combinations.
AP cost4
→
3(−1)buff
Critical (%)15
→
10(−5)nerf
Casts per turn3
→
2(−1)nerf
Casts per target2
→
unlimitedbuff
Required level194
→
169(−25)
Effect31 to 35 Water damage
→
27 to 30 Water damagenerf
Effect (critical)37 to 42 Water damage
→
32 to 36 Water damagenerf
Journey
buff and nerf
Description Before : Teleports the caster to the targeted cell and inflicts damage in the elemental state of enemies in an area of effect. Now : Teleports the caster to the targeted cell and inflicts damage on enemies in an area of effect based on their elemental state.
AP cost4
→
3(−1)buff
Min range5
→
2(−3)buff
Critical (%)25
→
20(−5)nerf
Cooldown (turns)3
→
2(−1)buff
Effect31 to 40 Earth damage [area: l of size 1]
→
30 to 33 Earth damage [area: l of size 1]nerf
Effect31 to 40 Fire damage [area: l of size 1]
→
30 to 33 Fire damage [area: l of size 1]nerf
Effect31 to 40 Water damage [area: l of size 1]
→
30 to 33 Water damage [area: l of size 1]nerf
Effect31 to 40 Air damage [area: l of size 1]
→
30 to 33 Air damage [area: l of size 1]nerf
Effect (critical)41 to 50 Earth damage [area: l of size 1]
→
36 to 40 Earth damage [area: l of size 1]nerf
Effect (critical)41 to 50 Fire damage [area: l of size 1]
→
36 to 40 Fire damage [area: l of size 1]nerf
Effect (critical)41 to 50 Water damage [area: l of size 1]
→
36 to 40 Water damage [area: l of size 1]nerf
Effect (critical)41 to 50 Air damage [area: l of size 1]
→
36 to 40 Air damage [area: l of size 1]nerf
Contribution
Description Before : Applies effects on the targeted ally based on the elemental states of all the enemies:
• Earth: increases MP.
• Fire: applies a shield.
• Water: increases Power.
• Air: increases AP.
Each effect can be stacked 2 times.
Consumes all elemental states. Now : Places a rune and applies effects on the targeted ally based on the elemental states of all the enemies:
• Earth: increases MP.
• Fire: applies a shield.
• Water: increases Power.
• Air: increases AP.
Consumes all elemental states.
Required level189
→
179(−10)
New effectPlaces a rune (2 turns) [area: whole map of size 1]
Removed effectContribution state (1 turn)
Burning Stroke
nerf
Description Before : Steals HP in the Fire element in an area of effect.
Can generate elemental combinations. Now : Repels targets and inflicts Fire damage on enemies in an area of effect.
Can generate Elemental Combinations.
AP cost3
→
4(+1)nerf
Critical (%)25
→
20(−5)nerf
Required level164
→
184(+20)
CastingCasting conditions changed (line of sight, cast in line…)
Effect28 to 32 Fire steal [area: perpendicular line of size 2]
→
33 to 37 Fire damage [area: perpendicular line of size 2]
New effectPushes back 1 cell [area: perpendicular line of size 2]
Effect (critical)34 to 38 Fire steal [area: perpendicular line of size 2]
→
40 to 44 Fire damage [area: perpendicular line of size 2]
Glacier
nerf
Description Before : Steals HP in the Water element in an area of effect.
Can generate elemental combinations. Now : Attracts targets towards the centre and steals HP in the Water element from enemies in an area of effect.
Can generate Elemental Combinations.
AP cost3
→
4(+1)nerf
Critical (%)25
→
20(−5)nerf
Required level169
→
189(+20)
EffectPlaces a rune (2 turns) [area: circle of size 2]
→
Places a rune (2 turns) [area: circle of size 3]
Effect29 to 33 Water steal [area: circle of size 2]
→
32 to 36 Water steal [area: circle of size 3]
EffectWater state (infinite) [area: circle of size 2]
→
Water state (infinite) [area: circle of size 3]
New effectAttracts by 2 cells [area: circle of size 3]
Effect (critical)35 to 40 Water steal [area: circle of size 2]
→
38 to 43 Water steal [area: circle of size 3]
Flurry
nerfformerly Transfixing Gust
Description Before : Steals HP in the Air element in an area of effect.
Does not affect the caster.
Can generate elemental combinations. Now : Teleports targets symmetrically in relation to the centre and steals HP in the Air element from enemies in an area of effect.
Does not directly affect the caster.
Can generate Elemental Combinations.
AP cost3
→
4(+1)nerf
Critical (%)25
→
20(−5)nerf
Required level154
→
194(+40)
CastingCasting conditions changed (line of sight, cast in line…)
Effect26 to 30 Air steal [area: circle of size 2]
→
29 to 33 Air steal [area: circle of size 2]
New effectSymmetric teleportation [area: circle of size 2]
Effect (critical)31 to 36 Air steal [area: circle of size 2]
→
35 to 40 Air steal [area: circle of size 2]
Storm
buff and nerf
Description Before : Steals HP in the Earth element in an area of effect.
Can generate elemental combinations. Now : Repels targets from the centre and inflicts Earth damage on enemies in an area of effect.
Does not affect the caster.
Can generate Elemental Combinations.
AP cost3
→
4(+1)nerf
Min range2
→
0(−2)buff
Critical (%)25
→
20(−5)nerf
Required level149
→
199(+50)
Effect27 to 31 Earth steal [area: cross of size 1]
→
32 to 36 Earth damage [area: cross of size 1]
New effectPushes back 1 cell [area: hollow cross of size 1]
Effect (critical)32 to 37 Earth steal [area: cross of size 1]
→
38 to 43 Earth damage [area: cross of size 1]
Elemental Shield
buff
Description Before : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally:
• Reduces the target's resistance in the element of the attack suffered by the target and applies the state of this element to the attacker.
Can generate elemental combinations. Now : Increases the targeted ally's resistance and applies the Elemental Shield state on the ally:
• Reduces the target's resistance in the element of the attack suffered by the target.
• Applies an elemental state on its attacker based on the element of the attack.
Can generate Elemental Combinations.
Max range5
→
6(+1)buff
Required level179
→
137(−42)
New effectPlaces a rune (2 turns)
New effectEarth state (infinite)
New effectFire state (infinite)
New effectWater state (infinite)
New effectAir state (infinite)
Polarity
Description Before : Applies effects on the targeted enemy based on their elemental state:
• Earth: repels the target.
• Fire: switches places with the target.
• Water: attracts the target.
• Air: teleports the caster symmetrically in relation to the target.
Consumes the elemental state. Now : Consumes the elemental state on the targeted enemy to apply effects based on their elemental state:
• Earth: repels the target.
• Fire: switches places with the target.
• Water: attracts the target.
• Air: teleports the caster symmetrically in relation to the target.
Required level159
→
142(−17)
Removed effectRemoves the Earth state
Removed effectRemoves the Fire state
Removed effectRemoves the Air state
Removed effectRemoves the Water state
Runic Overcharge
buff and nerf
Description Before : Inflicts damage in the rune's element for each of the caster's runes on the field.
Consumes all of the caster's runes. Now : Triggers all the caster's runes to inflict damage on the enemy or heal the targeted ally in the rune's element for each rune triggered.
Min range1
→
0(−1)buff
Max range5
→
6(+1)buff
Casts per turn2
→
1(−1)nerf
Required level175
→
147(−28)
EffectRunic Overcharge state (1 turn)
→
[!] Surcharge Runique (rang 2) state (1 turn)
New effectTriggers runes [area: whole map of size 1]
New effectRemoves the Runic Overcharge state [area: whole map of size 1]
New effectRemoves the [!] Surcharge Runique (rang 2) state
New effectHeal: 4% of max HP
Propagation
buff and nerf
Description Before : Spreads the targeted enemy's elemental state to all enemies in an area of effect around the enemy.
Can generate elemental combinations. Now : Applies effects and spreads states to enemies in an area of effect based on the elemental state of the targeted enemy:
• Earth: reduces Pushback Resistance.
• Fire: removes Critical.
• Water: removes Dodge.
• Air: removes Lock.
Can generate Elemental Combinations.
Casts per turn1
→
2(+1)buff
Casts per targetunlimited
→
1nerf
Max stacksunlimited
→
2nerf
Required level137
→
152(+15)
New effect-40 Pushback Resistance (1 turn) [area: circle of size 3]
New effect-15% Critical (1 turn) [area: circle of size 3]
New effect-20 Dodge (1 turn) [area: circle of size 3]
New effect-20 Lock (1 turn) [area: circle of size 3]
Ember
buff and nerf
Description Before : Inflicts Fire and Air damage.
Places an Air rune.
Can generate elemental combinations. Now : Inflicts Fire damage.
Can generate Elemental Combinations.
Max range5
→
7(+2)buff
Critical (%)5
→
10(+5)buff
Required level177
→
167(−10)
CastingCasting conditions changed (line of sight, cast in line…)
Effect16 to 18 Fire damage
→
13 to 15 Fire damagenerf
Effect16 to 18 Air damage
→
13 to 15 Fire damage
EffectAir state (infinite)
→
Fire state (infinite)
Effect (critical)19 to 21 Fire damage
→
16 to 18 Fire damagenerf
Effect (critical)19 to 21 Air damage
→
16 to 18 Fire damage
Cataract
buff and nerf
Description Before : Inflicts Water and Fire damage.
Places a Fire rune.
Can generate elemental combinations. Now : Inflicts Water damage.
Can generate Elemental Combinations.
Critical (%)5
→
10(+5)buff
Required level167
→
162(−5)
CastingCasting conditions changed (line of sight, cast in line…)
Effect18 to 20 Water damage
→
14 to 16 Water damagenerf
Effect18 to 20 Fire damage
→
14 to 16 Water damage
EffectFire state (infinite)
→
Water state (infinite)
Effect (critical)21 to 23 Water damage
→
17 to 19 Water damagenerf
Effect (critical)21 to 23 Fire damage
→
17 to 19 Water damage
Manifestation
buff and nerf
Description Before : Triggers the targeted rune.
On a cell occupied by an enemy: applies the rune's effects to the target.
On a cell that is or will be free: summons an Elemental Manifestation that applies effects as soon as it is summoned.
• Earth: repels entities in an area of effect around the Manifestation.
• Fire: switches the positions of the caster and the Manifestation.
• Water: attracts entities in an area of effect around the Manifestation.
• Air: teleports entities symmetrically in relation to the Manifestation in an area of effect around it.
This Manifestation is destroyed on the following turn.
When it dies, it applies the state of its element in an area of effect around it.
Can generate elemental combinations. Now : Triggers one of the caster's runes to steal health from the enemy or heal the ally occupying it, and increase the characteristics of the caster and the ally on the rune based on the rune's element.
If the cell is free or becomes free:
• Earth: pushes entities from the rune in an area of effect.
• Fire: teleports the caster to the rune.
• Water: attracts entities towards the rune in an area of effect.
• Air: teleports entities symmetrically in relation to the rune in an area of effect.
Can generate Elemental Combinations.
Min range1
→
0(−1)buff
Max range8
→
6(−2)nerf
Max stacks4
→
6(+2)buff
EffectSwitches positions
→
Teleports to the targeted cell
EffectEarth state (infinite) [area: circle of size 3]
→
[!] Rune (rang 3) state (1 turn)
New effectRemoves the [!] Rune (rang 3) state
New effect15 Earth steal
New effect15 Fire steal
New effect15 Water steal
New effect15 Air steal
New effectHeal: 6% of max HP
New effect50 Strength (3 turns)
New effect50 Intelligence (3 turns)
New effect50 Chance (3 turns)
New effect50 Agility (3 turns)
EffectFire state (infinite) [area: circle of size 3]
→
Earth state (infinite)
EffectWater state (infinite) [area: circle of size 3]
→
Fire state (infinite)
EffectAir state (infinite) [area: circle of size 3]
→
Water state (infinite)
New effectAir state (infinite)
Telluric Lances
buff and nerfformerly Stinger
Description Before : Inflicts Earth and Water damage.
Places a Water rune.
Can generate elemental combinations. Now : Inflicts Earth damage.
Can generate Elemental Combinations.
Max range8
→
6(−2)nerf
Critical (%)5
→
10(+5)buff
Required level162
→
172(+10)
Effect12 to 14 Earth damage
→
11 to 13 Earth damagenerf
Effect12 to 14 Water damage
→
11 to 13 Earth damage
EffectWater state (infinite)
→
Earth state (infinite)
Effect (critical)15 to 17 Earth damage
→
14 to 16 Earth damagenerf
Effect (critical)15 to 17 Water damage
→
14 to 16 Earth damage
Celestial Wave
buff and nerf
Description Before : Inflicts Air and Earth damage.
Places an Earth rune.
Can generate elemental combinations. Now : Inflicts Air damage.
Can generate Elemental Combinations.
Max range9
→
5(−4)nerf
Critical (%)5
→
10(+5)buff
Required level172
→
177(+5)
CastingCasting conditions changed (line of sight, cast in line…)
Effect14 to 16 Air damage
→
12 to 14 Air damagenerf
Effect14 to 16 Earth damage
→
12 to 14 Air damage
EffectEarth state (infinite)
→
Air state (infinite)
Effect (critical)17 to 19 Air damage
→
15 to 17 Air damagenerf
Effect (critical)17 to 19 Earth damage
→
15 to 17 Air damage
Hurricane
buff and nerf
Description Before : Inflicts Air damage.
Can generate elemental combinations. Now : Inflicts Air damage and removes AP.
Can generate Elemental Combinations.
Max range4
→
6(+2)buff
Critical (%)25
→
10(−15)nerf
Casts per turn2
→
3(+1)buff
Max stacksunlimited
→
1nerf
Required level140
→
175(+35)
Effect17 to 19 Air damage
→
21 to 23 Air damagebuff
New effect-1 AP (1 turn)
Effect (critical)20 to 23 Air damage
→
25 to 28 Air damagebuff
Comet
buff and nerf
Description Before : Moves the caster away from the target and inflicts Air damage on enemies.
Can generate elemental combinations. Now : Applies effects based on the caster's position in relation to the target and inflicts Air damage on enemies:
• Moves the caster away from the target if the caster is in close combat.
• Teleports the caster up to target if the caster is at a distance.
Can generate Elemental Combinations.
AP cost4
→
3(−1)buff
Max range8
→
6(−2)nerf
Critical (%)15
→
10(−5)nerf
Casts per turn3
→
2(−1)nerf
Casts per target2
→
unlimitedbuff
Required level142
→
140(−2)
CastingCasting conditions changed (line of sight, cast in line…)
EffectMoves back 2 cells
→
Teleports to the targeted cell [area: l of size 1]
Effect32 to 35 Air damage
→
27 to 30 Air damagenerf
New effectMoves back 3 cells
Effect (critical)38 to 42 Air damage
→
32 to 36 Air damagenerf
Convection
buff and nerfformerly Quadramental Current
Description Before : Applies effects on the targeted enemy based on their elemental state:
• Earth: removes MP.
• Fire: removes AP.
• Water: erodes the target.
• Air: removes Range.
Each effect can be stacked one time. Now : Consumes the elemental state on the targeted enemy to apply effects based on their elemental state:
• Earth: moves the caster away from the target.
• Fire: teleports the target and caster to their previous positions.
• Water: moves the caster closer to the target.
• Air: teleports the target symmetrically in relation to the caster.
Max range6
→
4(−2)nerf
Initial cooldownnone
→
1nerf
Max stacks1
→
unlimitedbuff
Required level135
→
185(+50)
CastingCasting conditions changed (line of sight, cast in line…)
New effectMoves back 3 cells
New effectTeleports to previous position
New effectAdvances by 3 cells
New effectSymmetric teleportation relative to the caster
Removed effect-3 MP (1 turn)
Removed effect-2 AP (1 turn)
Removed effect20% Erosion (1 turn)
Removed effect-4 Range (1 turn)
Stalactite
buff and nerf
Description Before : Inflicts Water damage.
Can generate elemental combinations. Now : Inflicts Water damage and removes MP.
Can generate Elemental Combinations.
Max range2
→
4(+2)buff
Critical (%)25
→
10(−15)nerf
Casts per turn2
→
3(+1)buff
Max stacksunlimited
→
1nerf
Required level192
→
160(−32)
CastingCasting conditions changed (line of sight, cast in line…)
New effect-2 MP (1 turn)
Effect (critical)27 to 30 Water damage
→
28 to 30 Water damagebuff
Volcano
buff and nerf
Description Before : Inflicts Fire damage.
Can generate elemental combinations. Now : Steals HP in the Fire element and increases the damage suffered by the target.
Can generate Elemental Combinations.
Max range7
→
6(−1)nerf
Critical (%)25
→
10(−15)nerf
Casts per turn2
→
3(+1)buff
Max stacksunlimited
→
1nerf
Required level145
→
165(+20)
CastingCasting conditions changed (line of sight, cast in line…)
Effect19 to 21 Fire damage
→
17 to 19 Fire steal
New effectx104% damage sustained
Effect (critical)23 to 25 Fire damage
→
20 to 23 Fire steal
Runic Prism
buffformerly Elemental Trap
Description Before : Places a single-cell trap that applies effects on enemies based on their elemental state in an area of effect:
• Earth: reduces the duration of effects.
• Fire: reduces healing received.
• Water: applies the Gravity state.
• Air: applies the Unable to Lock state.
Consumes the elemental states of enemies hit. Now : Triggers one of the caster's runes to apply effects and an elemental state on enemies based on its element in an area of effect:
• Earth: reduces the duration of effects on the targets.
• Fire: reduces healing received by the targets.
• Water: erodes the targets.
• Air: heals the targets' attackers.
Can generate Elemental Combinations.
Min range1
→
0(−1)buff
Required level180
→
195(+15)
CastingCasting conditions changed (line of sight, cast in line…)
EffectPlaces a trap
→
Triggers runes
New effect[!] Prisme Élémentaire state (1 turn)
New effectEffect duration: -1 [area: circle of size 2]
New effectEarth state (infinite) [area: circle of size 2]
New effectHeals received x70% [area: circle of size 2]
New effectFire state (infinite) [area: circle of size 2]
New effect15% Erosion (2 turns) [area: circle of size 2]
New effectWater state (infinite) [area: circle of size 2]
New effectHeals on the attacker: 0% of damage [area: circle of size 2]
New effectAir state (infinite) [area: circle of size 2]
New effectRemoves the [!] Prisme Élémentaire state
Elemental Guardian
buff and nerf
Description Before : Summons a biddable Elemental Guardian that can inflict damage or change elemental states.
When the caster generates an elemental combination, the Guardian gains effects based on the combination.
There can only be one Elemental Guardian per team. If the Elemental Guardian is still alive when summoned again, the old one is killed to make room for the new one. Now : Summons a biddable Elemental Guardian that can inflict damage, place runes and change elemental states.
When the caster generates an elemental combination, the Guardian gains effects based on the combination.
Max range6
→
4(−2)nerf
Global cooldown4
→
nonebuff
Required level155
→
180(+25)
Deflagration
buff and nerf
Description Before : Reduces effect duration on the target and inflicts Fire damage on enemies.
Unbewitchment only works every other turn on the same target.
Can generate elemental combinations. Now : Teleports the target and the caster to their previous positions and inflicts Fire damage on enemies.
Can generate Elemental Combinations.
AP cost4
→
3(−1)buff
Min range0
→
1(+1)nerf
Max range3
→
5(+2)buff
Critical (%)15
→
10(−5)nerf
Required level184
→
197(+13)
CastingCasting conditions changed (line of sight, cast in line…)
Effect32 to 35 Fire damage
→
27 to 30 Fire damagenerf
New effectTeleports to previous position
Removed effectEffect duration: -1
Removed effectDeflagration state (1 turn)
Effect (critical)38 to 42 Fire damage
→
32 to 36 Fire damagenerf
Imprint
buff and nerf
Description Before : Places a rune under all enemies in an elemental state. Now : Consumes the elemental state on the targeted enemy to place a rune in the state's element.
On the caster: applies the effects on all enemies.
Otherwise: places a rune in the same element as the last rune placed by the caster.
Using the spell on a free cell is only possible once per turn.
Max range0
→
6(+6)buff
Casts per turnunlimited
→
2nerf
Casts per targetunlimited
→
1nerf
Cooldown (turns)2
→
nonebuff
Required level152
→
155(+3)
CastingCasting conditions changed (line of sight, cast in line…)
Removed effectPlaces a rune (2 turns) [area: whole map of size 1]
Removed effectPlaces a rune (2 turns) [area: whole map of size 1]
Removed effectPlaces a rune (2 turns) [area: whole map of size 1]
Asteroid
buff and nerfformerly Telluric Blade
Description Before : Repels the target and inflicts Earth damage on enemies.
Can generate elemental combinations. Now : Moves the caster away from the target and inflicts Earth damage on enemies.
Can generate Elemental Combinations.
AP cost4
→
3(−1)buff
Critical (%)15
→
10(−5)nerf
Casts per turn3
→
2(−1)nerf
Casts per target2
→
unlimitedbuff
Required level185
→
145(−40)
CastingCasting conditions changed (line of sight, cast in line…)
EffectPushes back 3 cells
→
Moves back 2 cells
Effect34 to 38 Earth damage
→
25 to 28 Earth damagenerf
Effect (critical)41 to 46 Earth damage
→
30 to 34 Earth damagenerf
Sublimation
buff and nerfformerly Runic Treatment
Description Before : Heals the targeted ally for each of the caster's runes on the field.
Healing is lower on the caster.
Consumes all of the caster's runes. Now : Applies the Gravity and Sublimation states on the targeted enemy:
• Increases the attacker's characteristics and applies a state on the target based on the element of the attack the target suffers (stackable 4 times).
Can generate Elemental Combinations.
Min range0
→
1(+1)nerf
Max range8
→
6(−2)nerf
Casts per turn1
→
unlimitedbuff
Cooldown (turns)none
→
2nerf
Max stacksunlimited
→
1nerf
Required level198
→
190(−8)
CastingCasting conditions changed (line of sight, cast in line…)
EffectRunic Treatment (rune) state (1 turn)
→
Gravity state (1 turn)
EffectRunic Treatment (target) state (1 turn)
→
Sublimation state (1 turn)
New effect-50 Strength (1 turn)
New effect50 Strength (2 turns)
New effectEarth state (infinite)
New effect-50 Intelligence (1 turn)
New effect50 Intelligence (2 turns)
New effectFire state (infinite)
New effect-50 Chance (1 turn)
New effect50 Chance (2 turns)
New effectWater state (infinite)
New effect-50 Agility (1 turn)
New effect50 Agility (2 turns)
New effectAir state (infinite)
Removed effectRemoves the Runic Treatment (rune) state
Removed effectRemoves the Runic Treatment (target) state
Removed effectHeal: 5% of max HP [area: whole map of size 1]
Removed effectHeal: 3% of max HP [area: whole map of size 1]
Breach
buff and nerfformerly Tectonic Breach
Description Before : Inflicts Earth damage.
Can generate elemental combinations. Now : Steals HP in the Earth element and removes Range.
Can generate Elemental Combinations.
Min range2
→
1(−1)buff
Max range7
→
5(−2)nerf
Critical (%)25
→
10(−15)nerf
Casts per turn2
→
3(+1)buff
Max stacksunlimited
→
1nerf
Required level197
→
170(−27)
Effect14 to 16 Earth damage
→
16 to 18 Earth steal
New effect-2 Range (1 turn)
Effect (critical)17 to 19 Earth damage
→
19 to 22 Earth steal
Avalanche
buff and nerfformerly Icy Shards
Description Before : Attracts the target and inflicts Water damage on enemies.
Can generate elemental combinations. Now : Attracts the target and inflicts Water damage on enemies.
Can generate Elemental Combinations.
AP cost4
→
3(−1)buff
Max range6
→
5(−1)nerf
Critical (%)15
→
10(−5)nerf
Casts per turn3
→
2(−1)nerf
Casts per target2
→
unlimitedbuff
Required level190
→
192(+2)
CastingCasting conditions changed (line of sight, cast in line…)
EffectAttracts by 3 cells
→
Attracts by 4 cellsbuff
Effect34 to 38 Water damage
→
28 to 31 Water damagenerf
Effect (critical)41 to 46 Water damage
→
34 to 37 Water damagenerf
Quadramental Current
buff and nerfformerly Tribute
Description Before : Applies effects on the caster based on the targeted enemy's elemental state:
• Earth: increases MP.
• Fire: applies a shield.
• Water: increases Power.
• Air: increases AP.
Consumes the target's elemental state. Now : Changes the elemental state on the targeted enemy counter-clockwise based on their current state:
• Water → Earth → Air → Fire → Water
On an enemy without an elemental state: applies the elemental state of the last rune placed by the caster.
The spell's AP cost is reimbursed the first time a target changes states.
Max range6
→
8(+2)buff
Casts per turnunlimited
→
4nerf
Casts per targetunlimited
→
3nerf
Cooldown (turns)2
→
nonebuff
Required level157
→
135(−22)
CastingCasting conditions changed (line of sight, cast in line…)
New effectWater state (infinite)
New effectEarth state (infinite)
New effectAir state (infinite)
New effectFire state (infinite)
New effectReimburses 1 AP
Removed effectRemoves the Air state
Removed effectRemoves the Earth state
Removed effectRemoves the Water state
Removed effectRemoves the Fire state
Removed effect1 MP (2 turns)
Removed effect200% of level to shield (2 turns)
Removed effect150 Power (2 turns)
Removed effect1 AP (2 turns)
Runic Repulsion
Description Before : Pushes targets back in an area of effect and pushes them back again for each of the caster's runes on the field.
The pushback decreases with each rune.
Consumes all of the caster's runes. Now : Repels targets in an area of effect.
Also triggers all the caster's runes to repel targets again for each rune triggered.
The pushback decreases with each rune.
New effectTriggers runes [area: whole map of size 1]
Removed effectRunic Pushback state (1 turn)
Tribute
buff and nerfformerly Morph
Description Before : Inflicts damage based on the targeted enemy's elemental state.
The spell's casting conditions are modified based on the elemental state:
• Water: reduces the AP cost.
• Earth: disables the line of sight.
• Air: increases the maximum range.
• Fire: increases the spell's damage.
Each effect can be stacked one time.
Changes the elemental state based on the current state:
• Water > Earth > Air > Fire > Water Now : Applies effects on the caster based on the elemental state on the targeted enemy and inflicts damage in the caster's best element:
• Earth: increases MP.
• Fire: applies a shield.
• Water: increases Power.
• Air: increases AP.
AP cost3
→
2(−1)buff
Critical (%)15
→
10(−5)nerf
Casts per turn3
→
2(−1)nerf
Casts per target2
→
1(−1)nerf
CastingCasting conditions changed (line of sight, cast in line…)
New effect1 MP (2 turns)
New effect150% of level to shield (2 turns)
New effect150 Power (2 turns)
New effect1 AP (2 turns)
New effect19 to 21 best-element damage
Removed effect28 to 32 Water damage
Removed effect28 to 32 Earth damage
Removed effect28 to 32 Air damage
Removed effect28 to 32 Fire damage
Removed effectMorph: -1 AP (3 turns)
Removed effectMorph: line of sight off (3 turns)
Removed effectMorph: +4 Maximum Range (3 turns)
Removed effectMorph: +10 base damage (3 turns)
New effect (critical)23 to 25 best-element damage
Removed effect (critical)34 to 38 Water damage
Removed effect (critical)34 to 38 Earth damage
Removed effect (critical)34 to 38 Air damage
Removed effect (critical)34 to 38 Fire damage
Arcane Torrent
buff and nerf
Description Before : Inflicts Air, Earth, Fire and Water damage on enemies in an area of effect.
The spell's damage increases with each elemental combination generated by the caster.
The effects are removed after the spell has been used.
Requires generating at least one elemental combination to be used. Now : Inflicts Air, Earth, Fire and Water damage on enemies in an area of effect.
The spell's damage increases with each elemental combination generated by the caster.
The effects are reset after the spell is used.
Critical (%)5
→
10(+5)buff
Cooldown (turns)3
→
2(−1)buff
Global cooldown3
→
nonebuff
Effect3 Air damage [area: circle of size 2]
→
2 Air damage [area: circle of size 2]nerf
Effect3 Earth damage [area: circle of size 2]
→
2 Earth damage [area: circle of size 2]nerf
Effect3 Fire damage [area: circle of size 2]
→
2 Fire damage [area: circle of size 2]nerf
Effect3 Water damage [area: circle of size 2]
→
2 Water damage [area: circle of size 2]nerf
Effect+3 base damage (infinite)
→
+2 base damage (infinite)nerf