Sram : Spell changes since 3.0 (Dec 2024)

I haven't played since with my

From 3.0 (Dec 2024) to 3.7 (Oct 2026): 15 spells changed, 0 new, 0 removed. 4 clearly buffed and 2 clearly nerfed.

4 buffs 2 nerfs 1 buff and nerf 8 other changes
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Changed spells

Invisibility

nerf
  • Global cooldown none → 1 nerf

Double

  • Description Before : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its second turn, switching places with its summoner. Now : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its second turn to switch places with the caster and increase their MP.
  • New effect 2 MP (1 turn)

Malevolent Trap

  • Description Before : Places a trap that inflicts Earth damage. The spell's damage increases with each enemy in an area of effect around the trap before the spell's effects are applied. Now : Places a trap that inflicts Earth damage. The trap's damage increases with each enemy in an area of effect around the trap before its effects are applied.

Repelling Trap

buff
  • Casts per turn 1 → 2 (+1) buff

Drift Trap

buff
  • Casts per turn 1 → 2 (+1) buff

Sickrat Trap

buff
  • Casts per turn 1 → 2 (+1) buff

Evasion

  • Description Before : Reduces damage suffered by the targeted ally, makes them Unlockable and applies the Evasion state on them: • Moves the target away from their attacker and increases their MP if attacked by an enemy (stackable 3 times). The backward movement does not cause damage. Now : Reduces damage suffered by the targeted ally, makes them Unlockable and applies the Evasion state on them: • Moves the target away from their attacker and increases their MP if attacked by an enemy (stackable 3 times). The move does not inflict damage.
  • Effect 2 MP (1 turn) → 1 MP (1 turn)

Waylaying

  • Effect Heals the attacker by 25% of damage suffered → Heals on the attacker: 0% of damage

Toxines

buff and nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 2 → none buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Frightful Trap

buff
  • Casts per turn 1 → 2 (+1) buff

Plotter

  • Description Before : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its third turn, inflicting damage in its best element on adjacent entities. The damage inflicted when the Plotter dies increases each time one of the caster's traps is triggered. Now : Summons a controllable double that has the same characteristics as the summoner. It does not attack and dies at the end of its third turn to inflict damage in its best element on adjacent entities. When the double dies, the damage is increased for each of the caster's traps triggered after it was summoned.
  • Effect 26 to 30 best-element damage → 26 to 30 best-element damage [area: hollow cross of size 1]

Epidemic

  • Description Before : Applies an end-of-turn Air poison on the targeted enemy and applies the Epidemic state on the enemy: • At the end of the target's turn, spreads the poison and the state to enemies in an area of effect around the target. The caster and their double can act as a target to spread the poison. Does not affect static summons. Now : Applies an end-of-turn Air poison on the targeted enemy and applies the Epidemic state on the enemy: • Spreads the poison and the state to enemies in an area of effect around the target at the end of its turn. The caster and their double can act as a target to spread the poison. Does not affect static summons.
  • New effect Epidemic state (1 turn) [area: circle of size 2]

Break-In

  • Effect -40 Pushback Resistance (2 turns) → -30 Pushback Resistance (3 turns)
  • Effect 40 Pushback Resistance (2 turns) → 30 Pushback Resistance (3 turns)

Mass Grave

  • Description Before : Places a single-cell trap that applies the Gravity state in an area of effect. Now : Places a single-cell trap that applies the Gravity state to entities in an area of effect.

Plot

nerf
  • Max range 6 → 5 (−1) nerf
  • Effect -20 Dodge (2 turns) → -20 Dodge (3 turns)
  • Effect -20 Damage (2 turns) → -20 Damage (3 turns)
  • Effect 20 Dodge (2 turns) → 20 Dodge (3 turns)
  • Effect 20 Damage (2 turns) → 20 Damage (3 turns)