From 3.0 (Dec 2024) to 3.7 (Oct 2026): 18 spells changed, 0 new, 0 removed. 2 clearly buffed and 4 clearly nerfed.
2 buffs 4 nerfs 5 buff and nerf 7 other changes
Changed spells
Evolution
EffectHeal: 100% of max HP
→
Heal: 50% of max HP
EffectHeal: 20% of max HP
→
Heal: 25% of max HP
EffectHeal: 20% of max HP
→
Heal: 25% of max HP
Turbine
buff and nerf
Description Before : Inflicts Fire damage on enemies and attracts the targets up to the centre in an area of effect.
Does not affect the caster.
Also evolves Turrets in the area of effect. Now : Inflicts Fire damage on enemies and attracts the targets up to the centre in an area of effect.
Also evolves Turrets in the area of effect.
Critical (%)15
→
10(−5)nerf
Casts per turn1
→
2(+1)buff
CastingCasting conditions changed (line of sight, cast in line…)
Scaphander
Description Before : Applies a shield around the caster and Turrets and makes them Unlockable. Now : Applies a shield around the caster and Turrets and makes them Unlockable.
The shield is greater on the caster.
Effect250% of level to shield (2 turns)
→
200% of level to shield (2 turns)
Effect250% of level to shield (2 turns) [area: whole map of size 1]
→
125% of level to shield (2 turns) [area: whole map of size 1]
Effect (critical)300% of level to shield (2 turns)
→
250% of level to shield (2 turns)
Effect (critical)300% of level to shield (2 turns) [area: whole map of size 1]
→
150% of level to shield (2 turns) [area: whole map of size 1]
Trident
Description Before : Inflicts Air damage on enemies and repels targets in an area of effect. Now : Inflicts Air damage on enemies and repels targets outwards in an area of effect.
Dive
nerf
AP cost2
→
3(+1)nerf
Casts per targetunlimited
→
1nerf
Effect-2 MP (1 turn)
→
-3 MP (1 turn)
Compass
Description Before : Switches the positions of the first and last target in the area of effect.
On the caster: teleports adjacent entities symmetrically in relation to them.
Also works with Turrets. Now : Switches the positions of the first and last target in the area of effect.
On the caster: teleports adjacent entities symmetrically in relation to them.
Corrosion
buff and nerf
AP cost3
→
2(−1)buff
Critical (%)10
→
5(−5)nerf
Effect26 to 30 Air damage
→
17 to 19 Air damagenerf
Effect (critical)31 to 36 Air damage
→
20 to 22 Air damagenerf
Hypertension
EffectHeal: 40% of max HP
→
Heal: 50% of max HP
EffectHeal: 40% of max HP
→
Heal: 50% of max HP
Removed effectHypertension state (2 turns)
Recursiveness
nerf
Description Before : Repels the target.
If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it.
The initial pushback does not affect the caster.
Also works with Turrets. Now : Repels the target.
If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it.
The initial pushback does not affect the caster.
Initial cooldownnone
→
1nerf
Armour-Plating
Description Before : Applies a shield on the targeted ally and makes them Unshakable.
The shield is greater on Turrets. Now : Applies a shield on the targeted ally and makes them Unmovable.
The shield is greater on Turrets.
Effect300% of level to shield (2 turns)
→
250% of level to shield (2 turns)
Effect600% of level to shield (2 turns)
→
500% of level to shield (2 turns)
EffectUnshakable state (1 turn)
→
Unmovable state (1 turn)
Effect (critical)350% of level to shield (2 turns)
→
300% of level to shield (2 turns)
Effect (critical)700% of level to shield (2 turns)
→
600% of level to shield (2 turns)
Harmattan
buff and nerf
Description Before : Repels the target and inflicts Air damage on enemies.
Rebounds on entities adjacent to the target.
The rebound pushback does not affect the caster. Now : Repels the target and inflicts Air damage on enemies.
Rebounds on entities adjacent to the target.
Casts per turnunlimited
→
1nerf
Cooldown (turns)1
→
nonebuff
Periscope
buff and nerf
Casts per turn3
→
2(−1)nerf
Casts per target2
→
unlimitedbuff
Effect28 to 32 Water damage
→
28 to 32 Water damage [area: cross of size 1]
EffectSeasickness state (2 turns)
→
Seasickness state (2 turns) [area: cross of size 1]
Effect (critical)34 to 38 Water damage
→
34 to 38 Water damage [area: cross of size 1]
Signal Box
Description Before : Attracts the target towards the nearest Turret in a 5-cell cross around it.
If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it.
Also works with Turrets. Now : Attracts the target towards the nearest Turret in a 5-cell cross around it.
If the target ends its movement next to a Turret, that Turret teleports it symmetrically and reapplies the spell's effects on it.
Piston
buff
AP cost2
→
1(−1)buff
Pilfer
buff
Description Before : Inflicts Air damage and applies the Pilfer state on the targeted enemy:
• Inflicts Air damage if the target suffers pushback damage.
The damage may be triggered 3 times as long as the state is active.
The state is removed when the limit is reached. Now : Inflicts Air damage and applies the Pilfer state on the targeted enemy:
• Inflicts Air damage on enemies in an area of effect and removes the state if the target suffers pushback damage.
Casts per target1
→
unlimitedbuff
CastingCasting conditions changed (line of sight, cast in line…)
Effect13 to 15 Air damage
→
23 to 25 Air damage [area: square of size 1]
Effect (critical)16 to 18 Air damage
→
28 to 30 Air damage [area: square of size 1]
Submersion
nerf
AP cost2
→
3(+1)nerf
Casts per targetunlimited
→
1nerf
Effect-3 Range (1 turn)
→
-4 Range (1 turn)
Froth
nerf
Effect36 to 40 Water damage [area: cone of size 2]
→
32 to 36 Water damage [area: cone of size 2]nerf
Effect (critical)43 to 48 Water damage [area: cone of size 2]
→
38 to 43 Water damage [area: cone of size 2]nerf
Vapour
buff and nerf
Description Before : Inflicts Fire damage on enemies and repels targets from the centre in an area of effect.
Does not affect the caster.
Also evolves Turrets in the area of effect. Now : Inflicts Fire damage on enemies and repels targets from the centre in an area of effect.
Also evolves Turrets in the area of effect.