Iop : Spell changes since 3.2 (Jul 2025)

I haven't played since with my

From 3.2 (Jul 2025) to 3.7 (Oct 2026): 11 spells changed, 0 new, 0 removed. 2 clearly buffed and 1 clearly nerfed.

2 buffs 1 nerfs 1 buff and nerf 7 other changes
Show

Changed spells

Fervour

  • Description Before : Inflicts Water damage on enemies and applies a shield on the caster and their allies in an area of effect. Now : Applies a shield on the caster and their allies and inflicts Water damage on enemies in an area of effect.

Jump

  • Effect x110% damage sustained [area: hollow cross of size 1] → x115% damage sustained [area: hollow cross of size 1]

Endurance

  • Description Before : Inflicts Water damage and applies a shield on the caster. The damage does not affect the caster. Now : Applies a shield on the caster and inflicts Water damage. The damage does not affect the caster.

Precipitation

  • Description Before : Increases the targeted ally's AP and applies the Weakened state on the ally. Removes unparryable AP from that ally on the following turn. The state is not applied on the caster. Now : Increases the targeted ally's AP and applies the Hasty state on them, preventing the ally from using their weapon. Removes unparryable AP from that ally on the following turn. The state is not applied on the caster.
  • Effect Weakened state (1 turn) → Hasty state (1 turn)

Agitation

  • Description Before : Increases the targeted ally's MP and makes them Unlockable. Removes some of their Dodge on the following turn. Now : Increases the targeted ally's MP and makes them Unlockable. Also increases their Power for each MP used.
  • New effect Removes the effects of the spell
  • New effect 20 Power (1 turn)
  • Removed effect -50% Dodge (1 turn)

Pygmachia

  • Description Before : Inflicts Earth damage in an area of effect. The spell's damage is increased after each casting. The damage does not affect the caster. Now : Inflicts Earth damage in an area of effect. The spell damage is increased after each casting for the current turn. The damage does not affect the caster.

Iop's Wrath

buff
  • Effect (critical) 97 to 120 Earth damage → 107 to 130 Earth damage buff

Prosecution

nerf
  • Max range 6 → 5 (−1) nerf

Zenith

  • Description Before : Inflicts Air damage in an area of effect. Inflicts additional Air damage in an area of effect based on the caster's remaining MP. Now : Inflicts Air damage in an area of effect. The second attack is based on the caster's remaining MP.

Tumult

buff and nerf
  • Casts per turn unlimited → 1 nerf
  • Cooldown (turns) 1 → none buff
  • Global cooldown 1 → none buff
  • Effect +20 base damage → +20 base damage [area: cross of size 1]

Determination

buff
  • AP cost 3 → 2 (−1) buff