From 3.1 (Apr 2025) to 3.7 (Oct 2026): 29 spells changed, 15 new, 15 removed. 4 clearly buffed and 7 clearly nerfed.
4 buffs 7 nerfs 18 buff and nerf 0 other changes
New spells
Retreat Arrow
Inflicts Air damage on enemies and repels the target.
Barricade Arrow
Inflicts Fire damage on enemies and repels targets in an area of effect.
Vagabond Arrow
Moves the caster away from the target and inflicts Earth damage on enemies.
Sidestep
Teleports the caster to the targeted cell.
Increases the caster's MP on the following turn.
Abolition Arrow
Steals HP in the Earth element in an area of effect.
The damage is greater on targets with shield points.
The size of the area of effect increases after each casting for the current turn.
Survival Beacon
Summons a beacon that can heal all allies in its line of sight at the start of its turn.
It can also switch positions with the caster if the caster attacks while being in its line of sight.
The beacon is destroyed 2 turns after being summoned.
Withdrawal Shot
Moves the caster away from the targeted enemy or moves the caster closer to the targeted ally.
Also increases the caster's Range.
Piercing Arrow
Inflicts Air damage on enemies and repels targets in an area of effect.
The area-of-effect damage does not decrease with distance and is greater on targets with shield points.
Plaguing Arrow
Reduces the healing received by the target and applies a start-of-turn Air poison.
Evasive Arrow
Moves the caster away from the target, repels it and inflicts Water damage on enemies.
Piercing Shot
Erodes the target and increases the damage it suffers until the next attack.
Radiant Arrow
Steals HP in the Fire element from enemies and pushes targets outwards in an area of effect.
Loving Arrows
Heals the targeted ally.
Also shares the damage between the initial allied fighter and another allied fighter, while increasing their Power, if the spell is cast on this other fighter.
Heals do not affect the caster.
Slaughtering Arrow
Increases the spell's damage for each entity in the area of effect and inflicts Earth damage in an area of effect.
Boomerang Arrow
Removes MP and inflicts Air damage.
Does not affect the caster.
Removes MP and steals HP from the initial target and from enemies between the initial target and the new target if they are in line with each other.
Also affects Beacons.
Applies these effects between the last target and the caster at the end of the caster's turn if they are in line with each other.
Description Before : Inflicts Water damage and removes AP. Now : Removes AP and inflicts Water damage.
The spell's damage is increased after each casting (stackable 2 times).
Max range10
→
8(−2)nerf
CastingCasting conditions changed (line of sight, cast in line…)
Effect24 to 28 Water damage
→
21 to 24 Water damagenerf
New effect+5 base damage (3 turns)
Effect (critical)29 to 34 Water damage
→
25 to 29 Water damagenerf
Distant Shots
buff and nerf
Description Before : Increases the caster's and allies' Range in an area of effect. Now : Increases the minimum and maximum range of all the caster's offensive Cra spells.
Also increases allies' Range (excluding Cras) in an area of effect around the caster and their Beacons.
AP cost3
→
1(−2)buff
Critical (%)25
→
0(−25)nerf
Cooldown (turns)4
→
2(−2)buff
New effectPunch: +3 Minimum Range (1 turn)
New effectPunch: +6 Maximum Range (1 turn)
New effectVagabond Arrow: +3 Minimum Range (1 turn)
New effectVagabond Arrow: +6 Maximum Range (1 turn)
New effectBarricade Arrow: +3 Minimum Range (1 turn)
New effectBarricade Arrow: +6 Maximum Range (1 turn)
New effectFrozen Arrow: +3 Minimum Range (1 turn)
New effectFrozen Arrow: +6 Maximum Range (1 turn)
New effectRetreat Arrow: +3 Minimum Range (1 turn)
New effectRetreat Arrow: +6 Maximum Range (1 turn)
New effectExploding Arrow: +3 Minimum Range (1 turn)
New effectExploding Arrow: +6 Maximum Range (1 turn)
New effectAbolition Arrow: +3 Minimum Range (1 turn)
New effectAbolition Arrow: +6 Maximum Range (1 turn)
New effectLashing Arrow: +3 Minimum Range (1 turn)
New effectLashing Arrow: +6 Maximum Range (1 turn)
New effectImmobilising Arrow: +3 Minimum Range (1 turn)
New effectImmobilising Arrow: +6 Maximum Range (1 turn)
New effectDispersing Arrow: +3 Minimum Range (1 turn)
New effectDispersing Arrow: +6 Maximum Range (1 turn)
New effectExplosive Arrow: +3 Minimum Range (1 turn)
New effectExplosive Arrow: +6 Maximum Range (1 turn)
New effectBat's Eye: +3 Minimum Range (1 turn)
New effectBat's Eye: +6 Maximum Range (1 turn)
New effectEye for Eye: +3 Minimum Range (1 turn)
New effectEye for Eye: +6 Maximum Range (1 turn)
New effectPunitive Arrow: +3 Minimum Range (1 turn)
New effectPunitive Arrow: +6 Maximum Range (1 turn)
New effectAtonement Arrow: +3 Minimum Range (1 turn)
New effectAtonement Arrow: +6 Maximum Range (1 turn)
New effectPiercing Arrow: +3 Minimum Range (1 turn)
New effectPiercing Arrow: +6 Maximum Range (1 turn)
New effectDevouring Arrow: +3 Minimum Range (1 turn)
New effectDevouring Arrow: +6 Maximum Range (1 turn)
New effectEvasive Arrow: +3 Minimum Range (1 turn)
New effectEvasive Arrow: +6 Maximum Range (1 turn)
New effectDestructive Bolts: +3 Minimum Range (1 turn)
New effectDestructive Bolts: +6 Maximum Range (1 turn)
New effectPlaguing Arrow: +3 Minimum Range (1 turn)
New effectPlaguing Arrow: +6 Maximum Range (1 turn)
New effectRadiant Arrow: +3 Minimum Range (1 turn)
New effectRadiant Arrow: +6 Maximum Range (1 turn)
New effectSlow-Down Arrow: +3 Minimum Range (1 turn)
New effectSlow-Down Arrow: +6 Maximum Range (1 turn)
New effectPersecuting Arrow: +3 Minimum Range (1 turn)
New effectPersecuting Arrow: +6 Maximum Range (1 turn)
New effectAssailing Arrow: +3 Minimum Range (1 turn)
New effectAssailing Arrow: +6 Maximum Range (1 turn)
New effectTyrannical Arrow: +3 Minimum Range (1 turn)
New effectTyrannical Arrow: +6 Maximum Range (1 turn)
New effectBurning Arrows: +3 Minimum Range (1 turn)
New effectBurning Arrows: +6 Maximum Range (1 turn)
New effectSlaughtering Arrow: +3 Minimum Range (1 turn)
New effectSlaughtering Arrow: +6 Maximum Range (1 turn)
New effectRaining Arrows: +3 Minimum Range (1 turn)
New effectRaining Arrows: +6 Maximum Range (1 turn)
New effectParalysing Arrow: +3 Minimum Range (1 turn)
New effectParalysing Arrow: +6 Maximum Range (1 turn)
New effectReprisal: +3 Minimum Range (1 turn)
New effectReprisal: +6 Maximum Range (1 turn)
New effectVendetta: +3 Minimum Range (1 turn)
New effectVendetta: +6 Maximum Range (1 turn)
New effectArrow of Judgement: +3 Minimum Range (1 turn)
New effectArrow of Judgement: +6 Maximum Range (1 turn)
New effectRedemption Arrow: +3 Minimum Range (1 turn)
New effectRedemption Arrow: +6 Maximum Range (1 turn)
New effectBoomerang Arrow: +3 Minimum Range (1 turn)
New effectBoomerang Arrow: +6 Maximum Range (1 turn)
New effectFulminating Arrow: +3 Minimum Range (1 turn)
New effectFulminating Arrow: +6 Maximum Range (1 turn)
New effectRemoves the effects of the spell
Effect6 Range (3 turns) [area: circle of size 3]
→
3 Range (1 turn) [area: circle of size 2]
Removed effect (critical)7 Range (3 turns) [area: circle of size 3]
Exploding Arrow
buff
Description Before : Steals HP in the Fire element and applies the Exploding Arrow state on the target:
• At the end of the target's turn, inflicts Fire damage and removes AP from enemies in an area of effect around the target. Now : Removes Range, inflicts Fire damage and applies the Exploding Arrow state on the target:
• Applies the effects without the state to enemies in an area of effect around the target at the end of its turn.
The effects may be triggered prematurely if the target suffers pushback damage.
Max range7
→
8(+1)buff
Required level164
→
149(−15)
CastingCasting conditions changed (line of sight, cast in line…)
New effect-3 Range (1 turn)
Effect19 to 23 Fire damage [area: circle of size 2]
→
14 to 17 Fire damage
New effect-3 Range (1 turn) [area: circle of size 2]
New effect14 to 17 Fire damage [area: circle of size 2]
Removed effect14 to 17 Fire steal
Removed effect14 to 17 Fire steal
Removed effect-2 AP (1 turn) [area: circle of size 2]
Effect (critical)24 to 28 Fire damage [area: circle of size 2]
→
18 to 21 Fire damage
New effect (critical)18 to 21 Fire damage [area: circle of size 2]
Removed effect (critical)18 to 21 Fire steal
Removed effect (critical)18 to 21 Fire steal
Lashing Arrow
buff and nerf
Description Before : Inflicts Earth damage on enemies and repels the target. Now : Removes MP and inflicts Air damage.
AP cost3
→
2(−1)buff
Critical (%)10
→
5(−5)nerf
Max stacksunlimited
→
1nerf
Required level136
→
159(+23)
New effect-2 MP (1 turn)
New effect15 to 18 Air damage
Removed effect25 to 29 Earth damage
Removed effectPushes back 2 cells
New effect (critical)19 to 23 Air damage
Removed effect (critical)30 to 35 Earth damage
Immobilising Arrow
nerf
Description Before : Steals MP and HP in the Water element. Now : Steals MP and inflicts Water damage.
The spell's damage is increased after each casting.
Max range10
→
8(−2)nerf
Max stacksunlimited
→
4nerf
Required level149
→
164(+15)
CastingCasting conditions changed (line of sight, cast in line…)
New effect11 to 13 Water damage
New effect+2 base damage (3 turns)
Removed effect11 to 13 Water steal
New effect (critical)14 to 16 Water damage
Removed effect (critical)14 to 16 Water steal
Powerful Shots
buff and nerf
Description Before : Increases the target's Power and pushback damage. Now : Increases the caster's Power, Pushback Damage and Critical.
Reduces Range and reduces the minimum Range of all their Cra spells on the following turn.
AP cost3
→
1(−2)buff
Max range6
→
0(−6)nerf
Critical (%)25
→
5(−20)nerf
Cooldown (turns)4
→
2(−2)buff
Max stacks1
→
unlimitedbuff
Required level174
→
169(−5)
CastingCasting conditions changed (line of sight, cast in line…)
Description Before : Pushes targets from the centre of the area of effect. Now : Inflicts Air damage on enemies and pushes targets back from the centre of the area of effect.
The pushback is greater at the edge of the area.
AP cost2
→
3(+1)nerf
Min range1
→
2(+1)nerf
Max range12
→
6(−6)nerf
Critical (%)0
→
15(+15)buff
Casts per turnunlimited
→
1nerf
Cooldown (turns)2
→
nonebuff
Required level139
→
174(+35)
New effect21 to 24 Air damage [area: cross of size 2]
New effectPushes back 1 cell [area: hollow cross of size 1]
New effect (critical)25 to 29 Air damage [area: cross of size 2]
New effect (critical)Pushes back 2 cells [area: hollow cross of size 2]
Explosive Arrow
buff and nerf
Min range1
→
4(+3)nerf
Max range8
→
7(−1)nerf
Casts per target1
→
unlimitedbuff
Global cooldown1
→
nonebuff
Required level147
→
179(+32)
CastingCasting conditions changed (line of sight, cast in line…)
Effect30 to 34 Fire damage [area: circle of size 3]
→
29 to 31 Fire damage [area: circle of size 3]
Removed effect30 to 34 Fire damage [area: circle of size 3]
Effect (critical)36 to 41 Fire damage [area: circle of size 3]
→
35 to 37 Fire damage [area: circle of size 3]
Removed effect (critical)36 to 41 Fire damage [area: circle of size 3]
Bat's Eye
buff and nerf
Description Before : Removes Range, steals HP in the Water element and reveals invisible entities in an area of effect.
Does not affect the caster. Now : Reveals invisible entities, removes Range and steals HP in the Water element in an area of effect.
Max range10
→
7(−3)nerf
Critical (%)20
→
15(−5)nerf
Casts per turnunlimited
→
1nerf
Cooldown (turns)2
→
nonebuff
EffectReveals invisible entities [area: circle of size 3]
→
Reveals invisible entities [area: circle of size 2]
Effect-4 Range (1 turn) [area: circle of size 3]
→
-3 Range (1 turn) [area: circle of size 2]
Effect25 to 27 Water steal [area: circle of size 3]
→
19 to 22 Water steal [area: circle of size 2]
Effect (critical)29 to 32 Water steal [area: circle of size 3]
→
23 to 26 Water steal [area: circle of size 2]
Eye for Eye
buff and nerf
Description Before : Steals Range from enemies and applies the Eye for Eye state on the target:
• On an enemy: pushes back the target if they attack the caster.
• On an ally: pushes back enemy attackers.
Entities that attack the targeted enemy or the targeted ally's attackers are healed for some of the damage inflicted. Now : Steals HP in the Earth element in an area of effect.
Does not affect the caster.
The spell's damage increases for each enemy attack suffered on the previous turn.
AP cost2
→
3(+1)nerf
Max range6
→
5(−1)nerf
Critical (%)0
→
15(+15)buff
Casts per turnunlimited
→
1nerf
Cooldown (turns)3
→
nonebuff
Max stacks1
→
4(+3)buff
Required level137
→
189(+52)
CastingCasting conditions changed (line of sight, cast in line…)
New effect24 to 27 Earth steal [area: cross of size 1]
New effect+5 base damage (1 turn) [area: cross of size 1]
Removed effectEye for Eye (Enemy) state (1 turn)
Removed effectSteals 2 Range (1 turn)
Removed effectEye for Eye state (1 turn)
Removed effectPushes back 2 cells
Removed effectHeals the attacker by 20% of damage suffered
New effect (critical)29 to 32 Earth steal [area: cross of size 1]
Punitive Arrow
buff and nerf
Description Before : Inflicts Earth damage.
The spell's damage increases for subsequent castings. Now : Erodes the target and inflicts Earth damage.
The spell's damage increases the next time it is cast.
Max range8
→
10(+2)buff
Critical (%)25
→
20(−5)nerf
Casts per turnunlimited
→
1nerf
Cooldown (turns)2
→
nonebuff
Global cooldown1
→
nonebuff
Max stacksunlimited
→
1nerf
Required level198
→
137(−61)
New effect15% Erosion (2 turns)
Effect29 to 31 Earth damage
→
30 to 34 Earth damagebuff
Effect+36 base damage (1 turn)
→
+24 base damage (1 turn)nerf
Effect+36 base damage (1 turn)
→
+32 base damage (1 turn)nerf
Effect (critical)35 to 37 Earth damage
→
36 to 41 Earth damagebuff
Atonement Arrow
buff and nerf
Description Before : Inflicts Water damage.
The spell's damage increases for subsequent castings. Now : Reduces healing received by the target and inflicts Water damage.
The spell's damage increases for subsequent castings.
Max range10
→
12(+2)buff
Cooldown (turns)3
→
2(−1)buff
Global cooldown1
→
nonebuff
New effectHeals received x50%
Effect+43 base damage (1 turn)
→
+36 base damage (1 turn)nerf
Effect+43 base damage (1 turn)
→
+36 base damage (1 turn)nerf
Devouring Arrow
buff
Description Before : Inflicts Air damage on enemies.
The damage increases after each casting on the same target.
Also steals HP in the Air element from the initial target if the spell is cast on another target.
The health steal increases based on the number of castings on the initial target. Now : Steals HP in the Fire element.
Does not affect the caster.
The health steal increases after each casting on the same enemy.
Also inflicts Fire damage on the initial enemy if the spell is cast on another target, or delayed damage if the spell is not recast.
The damage increases based on the number of castings on the same enemy.
Max range6
→
8(+2)buff
Global cooldown1
→
nonebuff
Required level170
→
152(−18)
New effect11 to 13 Fire steal
New effect11 to 13 Fire steal
New effect23 to 27 Fire steal
New effect34 to 38 Fire steal
New effect34 to 38 Fire steal
New effect34 to 38 Fire damage
New effect34 to 38 Fire damage [area: circle of size 63]
EffectDevouring Arrow I state (infinite)
→
Devouring Arrow 1/3 state (3 turns)
New effect52 to 56 Fire damage
New effect52 to 56 Fire damage [area: circle of size 63]
EffectDevouring Arrow II state (infinite)
→
Devouring Arrow 2/3 state (3 turns)
New effect70 to 74 Fire damage
New effect70 to 74 Fire damage
New effect70 to 74 Fire damage [area: circle of size 63]
EffectDevouring Arrow III state (infinite)
→
Devouring Arrow 3/3 state (3 turns)
New effectDevouring Arrow 3/3 state (3 turns)
Removed effect11 to 13 Air damage
Removed effect23 to 27 Air damage
Removed effect34 to 38 Air damage
Removed effect34 to 38 Air damage
Removed effect34 to 38 Air steal [area: circle of size 63]
Removed effect52 to 56 Air steal [area: circle of size 63]
Removed effect70 to 74 Air steal [area: circle of size 63]
New effect (critical)14 to 16 Fire steal
New effect (critical)14 to 16 Fire steal
New effect (critical)28 to 32 Fire steal
New effect (critical)41 to 46 Fire steal
New effect (critical)41 to 46 Fire steal
New effect (critical)41 to 46 Fire damage
New effect (critical)41 to 46 Fire damage [area: circle of size 63]
New effect (critical)62 to 67 Fire damage
New effect (critical)62 to 67 Fire damage [area: circle of size 63]
New effect (critical)84 to 89 Fire damage
New effect (critical)84 to 89 Fire damage
New effect (critical)84 to 89 Fire damage [area: circle of size 63]
Removed effect (critical)14 to 16 Air damage
Removed effect (critical)28 to 32 Air damage
Removed effect (critical)39 to 43 Air damage
Removed effect (critical)39 to 43 Air damage
Removed effect (critical)39 to 43 Air steal [area: circle of size 63]
Removed effect (critical)60 to 64 Air steal [area: circle of size 63]
Removed effect (critical)81 to 85 Air steal [area: circle of size 63]
Absolute Acuteness
buff and nerf
Description Before : Disables line of sight on all of the caster's spells and increases the caster's Critical odds. Now : Increases the minimum range of all the caster's offensive Cra spells to deactivate line of sight on all their spells.
Also increases their Critical.
AP cost3
→
2(−1)buff
Critical (%)25
→
0(−25)nerf
Cooldown (turns)3
→
4(+1)nerf
Required level187
→
157(−30)
New effectPunch: +3 Minimum Range (1 turn)
New effectVagabond Arrow: +3 Minimum Range (1 turn)
New effectBarricade Arrow: +3 Minimum Range (1 turn)
New effectFrozen Arrow: +3 Minimum Range (1 turn)
New effectRetreat Arrow: +3 Minimum Range (1 turn)
New effectExploding Arrow: +3 Minimum Range (1 turn)
New effectAbolition Arrow: +3 Minimum Range (1 turn)
New effectLashing Arrow: +3 Minimum Range (1 turn)
New effectImmobilising Arrow: +3 Minimum Range (1 turn)
New effectDispersing Arrow: +3 Minimum Range (1 turn)
New effectExplosive Arrow: +3 Minimum Range (1 turn)
New effectBat's Eye: +3 Minimum Range (1 turn)
New effectEye for Eye: +3 Minimum Range (1 turn)
New effectPunitive Arrow: +3 Minimum Range (1 turn)
New effectAtonement Arrow: +3 Minimum Range (1 turn)
New effectPiercing Arrow: +3 Minimum Range (1 turn)
New effectDevouring Arrow: +3 Minimum Range (1 turn)
New effectEvasive Arrow: +3 Minimum Range (1 turn)
New effectDestructive Bolts: +3 Minimum Range (1 turn)
New effectPlaguing Arrow: +3 Minimum Range (1 turn)
New effectRadiant Arrow: +3 Minimum Range (1 turn)
New effectSlow-Down Arrow: +3 Minimum Range (1 turn)
New effectPersecuting Arrow: +3 Minimum Range (1 turn)
New effectAssailing Arrow: +3 Minimum Range (1 turn)
New effectTyrannical Arrow: +3 Minimum Range (1 turn)
New effectBurning Arrows: +3 Minimum Range (1 turn)
New effectSlaughtering Arrow: +3 Minimum Range (1 turn)
New effectRaining Arrows: +3 Minimum Range (1 turn)
New effectParalysing Arrow: +3 Minimum Range (1 turn)
New effectReprisal: +3 Minimum Range (1 turn)
New effectVendetta: +3 Minimum Range (1 turn)
New effectArrow of Judgement: +3 Minimum Range (1 turn)
New effectRedemption Arrow: +3 Minimum Range (1 turn)
New effectBoomerang Arrow: +3 Minimum Range (1 turn)
New effectFulminating Arrow: +3 Minimum Range (1 turn)
Removed effect (critical)Punch: line of sight off (1 turn)
Removed effect (critical)12% Critical (2 turns)
Destructive Bolts
nerf
Description Before : Inflicts Earth damage and removes damage in an area of effect. Now : Inflicts Earth damage and removes damage from enemies, and repels the targets in an area of effect.
Max range8
→
3(−5)nerf
Required level155
→
172(+17)
CastingCasting conditions changed (line of sight, cast in line…)
Effect36 to 38 Earth damage [area: fork of size 2]
→
36 to 40 Earth damage [area: fork of size 2]
New effectPushes back 3 cells [area: fork of size 2]
Effect (critical)43 to 46 Earth damage [area: fork of size 2]
→
43 to 48 Earth damage [area: fork of size 2]
Assailing Arrow
buff and nerf
Description Before : Increases the caster's Power for each entity in the area of effect and inflicts Fire damage in an area of effect. Now : Applies effects based on the caster's position in relation to the target, inflicts Earth damage on enemies and increases the caster's Power:
• Repels the target if the caster is in close combat.
• Moves the caster closer to the target if the caster is at a distance.
AP cost4
→
3(−1)buff
Min range2
→
1(−1)buff
Max range6
→
7(+1)buff
Critical (%)15
→
10(−5)nerf
Max stacks4
→
1(−3)nerf
Required level192
→
135(−57)
CastingCasting conditions changed (line of sight, cast in line…)
New effectPushes back 3 cells
New effectAdvances by 3 cells
New effect23 to 26 Earth damage
Effect50 Power (1 turn) [area: cross of size 1]
→
150 Power (1 turn)
Removed effect31 to 35 Fire damage [area: cross of size 1]
New effect (critical)28 to 31 Earth damage
Removed effect (critical)37 to 42 Fire damage [area: cross of size 1]
Tactical Beacon
buff and nerf
Description Before : Summons a Tactical Beacon that can serve as an obstacle and target.
It takes half as much damage from allies, and it is immune to damage from Cra spells that require a target.
There can only be one Tactical Beacon per team. If the Tactical Beacon is still on the field when summoned again, the old one is destroyed to make room for the new one. Now : Summons a static Beacon that can:
• Attract targets in an area of effect if an ally inflicts ranged damage on it or pushes it.
• Pushes targets in an area of effect if an ally inflicts close-combat or pushback damage on it.
The Beacon reduces allied damage suffered and is destroyed 3 turns after being summoned.
Also increases the caster's Power for each enemy in the targeted cell's line of sight.
Max range10
→
8(−2)nerf
Casts per turn1
→
unlimitedbuff
Cooldown (turns)none
→
2nerf
Initial cooldown1
→
nonebuff
Global cooldown1
→
nonebuff
Max stacksunlimited
→
5nerf
Required level159
→
182(+23)
EffectSummons 5908
→
Summons 8347
New effectAttracts by 2 cells [area: hollow cross of size 3]
New effectPushes back 2 cells (without damage) [area: hollow cross of size 1]
New effectx50% damage sustained
New effectKills the target
New effect40 Power (2 turns)
Slow-Down Arrow
nerfformerly Slow Down Arrow
Description Before : Inflicts Water damage and removes MP in an area of effect. Now : Removes AP and MP and inflicts Water damage in an area of effect.
Max range8
→
6(−2)nerf
Required level167
→
192(+25)
New effect-2 AP (1 turn) [area: cone of size 2]
Effect-2 MP (1 turn) [area: cone of size 2]
→
-1 MP (1 turn) [area: cone of size 2]
Effect34 to 36 Water damage [area: cone of size 2]
→
31 to 33 Water damage [area: cone of size 2]nerf
Effect (critical)41 to 43 Water damage [area: cone of size 2]
→
37 to 40 Water damage [area: cone of size 2]nerf
Persecuting Arrow
buff and nerf
Description Before : Inflicts Earth and Water damage. Now : Steals HP in the Air element.
Also inflicts delayed Air damage if the target isn't in the caster's line of sight.
AP cost3
→
4(+1)nerf
Critical (%)5
→
15(+10)buff
Casts per targetunlimited
→
1nerf
Max stacksunlimited
→
1nerf
Required level152
→
197(+45)
CastingCasting conditions changed (line of sight, cast in line…)
New effect34 to 38 Air steal
New effect34 to 38 Air damage
Removed effect13 to 15 Earth damage
Removed effect13 to 15 Water damage
New effect (critical)41 to 46 Air steal
New effect (critical)41 to 46 Air damage
Removed effect (critical)16 to 18 Earth damage
Removed effect (critical)16 to 18 Water damage
Tyrannical Arrow
buff and nerf
Description Before : Inflicts Fire and Air damage and applies the Tyrannical Arrow state on the targeted enemy:
• Inflicts Fire damage if the target suffers pushback damage.
• Inflicts Air damage if it is attracted or pushed.
The damage may be triggered 4 times as long as the state is active.
The state is removed when the limit is reached. Now : Inflicts damage and applies an end-of-turn Fire poison on the target.
The poison is regenerated if the target is moved under the effects of the spell.
Inflicts Fire damage prematurely and removes the spell's effects if the target suffers pushback damage.
Min range2
→
1(−1)buff
Max range7
→
8(+1)buff
Critical (%)10
→
15(+5)buff
Casts per turnunlimited
→
2nerf
Cooldown (turns)2
→
nonebuff
Required level195
→
140(−55)
Effect13 to 15 Fire damage
→
28 to 32 Fire damagebuff
Effect7 to 8 Fire damage
→
20 to 22 Fire damage
New effect28 to 32 Fire damage
Removed effect13 to 15 Air damage
Removed effectTyrannical Arrow state (2 turns)
Removed effect7 to 8 Air damage
Effect (critical)16 to 18 Fire damage
→
34 to 38 Fire damagebuff
Effect (critical)9 to 10 Fire damage
→
24 to 26 Fire damage
New effect (critical)34 to 38 Fire damage
Removed effect (critical)16 to 18 Air damage
Removed effect (critical)9 to 10 Air damage
Burning Arrows
buff
Max range5
→
7(+2)buff
Required level172
→
150(−22)
CastingCasting conditions changed (line of sight, cast in line…)
Effect33 to 36 Fire damage [area: line of size 4]
→
34 to 38 Fire damage [area: line of size 4]buff
EffectPushes back 1 cell [area: line of size 4]
→
Pushes back 2 cells [area: line of size 4]buff
Effect (critical)40 to 43 Fire damage [area: line of size 4]
→
41 to 46 Fire damage [area: line of size 4]buff
Raining Arrows
nerf
Description Before : Inflicts Air damage in an area of effect.
The area-of-effect damage does not decrease with distance and does not affect the caster. Now : Removes MP Parry and inflicts Air damage in an area of effect.
The area-of-effect damage does not decrease with distance.
Does not affect the caster.
The effects are cast again from the targeted cell on the following turn.
Max range7
→
6(−1)nerf
Casts per turn2
→
1(−1)nerf
Max stacksunlimited
→
1nerf
Required level162
→
160(−2)
New effect-20 MP Parry (1 turn) [area: circle of size 3]
Effect21 to 23 Air damage [area: circle of size 2]
→
21 to 23 Air damage [area: circle of size 3]
New effectPlaces a glyph-aura (1 turn) [area: circle of size 3]
Effect (critical)25 to 28 Air damage [area: circle of size 2]
→
25 to 28 Air damage [area: circle of size 3]
Paralysing Arrow
buff and nerf
Description Before : Inflicts Water damage and removes AP in an area of effect. Now : Removes AP and MP and inflicts Water damage in an area of effect.
Min range2
→
3(+1)nerf
Critical (%)20
→
15(−5)nerf
Casts per turn1
→
2(+1)buff
Required level145
→
165(+20)
Effect-2 AP (1 turn) [area: cross of size 1]
→
-1 AP (1 turn) [area: square of size 1]
New effect-2 MP (1 turn) [area: square of size 1]
Effect37 to 39 Water damage [area: cross of size 1]
→
30 to 32 Water damage [area: square of size 1]
Effect (critical)44 to 47 Water damage [area: cross of size 1]
→
36 to 38 Water damage [area: square of size 1]
Reprisal
buff
Description Before : Applies the Gravity and Reprisal states to the target:
• On an enemy: removes unparryable MP and increases damage suffered by the target if target attacks the caster.
• On an ally: removes unparryable MP and increases damage suffered by their enemy attackers. Now : Applies the Gravity state on targets and inflicts Neutral damage on enemies based on their eroded health in an area of effect.
Critical (%)0
→
25(+25)buff
Max stacks3
→
unlimitedbuff
Required level182
→
170(−12)
EffectGravity state (1 turn)
→
Gravity state (1 turn) [area: cross of size 1]
New effectNeutral damage: 20% of the target's eroded HP [area: cross of size 1]
Removed effectReprisal state (1 turn)
Removed effectReprisal state (1 turn)
Removed effect-2 MP (2 turns)
Removed effectx105% damage sustained
New effect (critical)Gravity state (1 turn) [area: cross of size 1]
New effect (critical)Neutral damage: 25% of the target's eroded HP [area: cross of size 1]
Vendetta
nerf
Description Before : Increases the targeted ally's Critical odds and applies the Vendetta state on them:
• Erodes enemy attackers.
On an enemy: reduces the target's Critical odds and erodes the target. Now : Places a single-cell trap that inflicts damage in the caster's best element on enemies, increases the damage they suffer and attracts entities towards its centre in an area of effect.
Min range0
→
1(+1)nerf
Required level157
→
175(+18)
CastingCasting conditions changed (line of sight, cast in line…)
New effectPlaces a trap
Removed effect10% Critical (2 turns)
Removed effectVendetta state (1 turn)
Removed effect-10% Critical (2 turns)
Removed effect10% Erosion (2 turns)
Arrow of Judgement
buff and nerf
Description Before : Steals health and inflicts Earth damage based on the caster's remaining MP. Now : Removes Power and inflicts Earth damage.
The first attack is based on the caster's remaining MP.
AP cost3
→
4(+1)nerf
Min range1
→
3(+2)nerf
Critical (%)10
→
20(+10)buff
Casts per turn3
→
2(−1)nerf
Max stacksunlimited
→
2nerf
Required level175
→
180(+5)
New effect-150 Power (2 turns)
Effect31 to 35 Earth damage (% remaining MP)
→
36 to 40 Earth damage (% remaining MP)buff
New effect20 to 22 Earth damage
Removed effect14 to 15 Earth steal
Effect (critical)37 to 42 Earth damage (% remaining MP)
→
43 to 48 Earth damage (% remaining MP)buff
New effect (critical)24 to 26 Earth damage
Removed effect (critical)16 to 18 Earth steal
Redemption Arrow
buff and nerf
Description Before : Inflicts Water damage.
The spell's damage is increased after each casting. Now : Steals HP in the Water element.
The spell's damage is increased every time an attempted AP or MP removal is successful.
Damage is reset after the spell is used.
AP cost3
→
4(+1)nerf
Max range8
→
10(+2)buff
Critical (%)10
→
15(+5)buff
Casts per turn3
→
2(−1)nerf
Casts per target2
→
unlimitedbuff
Max stacks2
→
6(+4)buff
CastingCasting conditions changed (line of sight, cast in line…)
New effect26 to 29 Water steal
Effect+7 base damage (3 turns)
→
+6 base damage (infinite)
New effectRemoves the effects of rank 0 of the 2 spell
Removed effect23 to 26 Water damage
Removed effect23 to 26 Water damage
New effect (critical)31 to 35 Water steal
Removed effect (critical)28 to 31 Water damage
Removed effect (critical)28 to 31 Water damage
Fulminating Arrow
buff and nerf
Max range8
→
7(−1)nerf
Global cooldown1
→
nonebuff
Required level190
→
195(+5)
Effect34 to 38 Fire damage
→
26 to 29 Fire damage
Effect+10 base damage
→
+15 base damagebuff
Removed effectFulminating Arrow Check state (1 turn)
Effect (critical)41 to 46 Fire damage
→
31 to 35 Fire damage
Sentinel
nerf
Description Before : Immobilises the caster to:
• Increase their spell damage.
• Give their Cra spells with modifiable range infinite range.
• Reveal all invisible entities in their line of sight. Now : Increases the caster's ranged damage and Range.
Also reveals invisible entities in an area of effect in the caster's and their Beacons' line of sight.
The effects are reduced for each MP used.
Cooldown (turns)3
→
5(+2)nerf
Max stacksunlimited
→
10nerf
New effectChange appearance (2 turns)
New effectChange appearance (2 turns)
New effect20% Ranged Damage (2 turns)
New effect10 Range (2 turns)
EffectReveals invisible entities [area: circle of size 63]
→
Reveals invisible entities [area: circle of size 10]