Rogue : Spell changes since 3.4 (Dec 2025)

I haven't played since with my

From 3.4 (Dec 2025) to 3.7 (Oct 2026): 10 spells changed, 0 new, 0 removed.

0 buffs 0 nerfs 0 buff and nerf 10 other changes
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Changed spells

Water Bomb

  • Description Before : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that start their turn inside it. • Wall of Water: -2 AP The spell's AP cost increases by 1 for each of the caster's Water Bombs present on the field. Now : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that move through it or start their turn inside it. • Wall of Water: -2 AP The spell's AP cost increases by 1 for each of the caster's Water Bombs present on the field.

Bombard

  • Effect Pushes back 1 cell → Pushes back 1 cell [area: perpendicular line of size 2]

Roguery

  • Required level 184 → 189 (+5)

Remission

  • Effect -20 damage received (3 turns) → -0 damage received (3 turns)
  • Effect (critical) -23 damage received (3 turns) → -0 damage received (3 turns)

Powder

  • Description Before : Makes one of the caster's Bombs Unmovable. Adds 2 Combo to the Bomb: • By causing it to explode if it is destroyed. • By removing the spell's effects if it is cast on another Bomb. The effects are removed if the Bomb is triggered by an explosion effect. Now : Makes one of the caster's Bombs Unmovable. Adds 2 Combos to the Bomb: • By causing it to explode if it is destroyed. • By removing the spell's effects if it is cast on another Bomb. The effects are removed if the Bomb is triggered by an explosion effect.

Resilient Water Bomb

  • Description Before : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that start their turn inside it. • Wall of Water: -2 AP Now : Places a Bomb that can inflict Water damage and remove AP depending on its Combo in an area of effect when it explodes. • Combo I to IV: -0 AP • Combo V to IX: -1 AP • Combo X to XV: -2 AP On a target: applies the Bomb's effects in an area of effect. Does not affect the caster. If the target is one of their Bombs: also adds 1 Combo to the Bomb and makes it explode. The wall of Water Bombs only removes AP from entities that move through it or start their turn inside it. • Wall of Water: -2 AP

Megabomb

  • Description Before : Summons a controllable Megabomb that can inflict Neutral Damage and devour Bombs to increase its damage. When destroyed, it explodes and adds 1 Combo to the caster's Bombs and causes them to explode in a 2-cell circle. Now : Summons a controllable Megabomb that can inflict Neutral Damage and devour Bombs to increase its damage. When destroyed, it adds 1 Combo to the caster's Bombs, causes them to explode, and explodes in a 2-cell circle.

Sticky Bomb

  • Effect 17 to 19 best-element damage → 17 to 19 best-element damage [area: circle of size 2]
  • New effect Triggers a bomb [area: circle of size 2]

Imposture

  • Description Before : Switches places with the target and applies the Kaboom state to the caster. • On an ally: also applies the state to them. • On one of the caster's Elemental Bombs: adds 1 Combo to the Bomb. Applies the Imposture state to the caster and the targeted ally on the next turn, which prevents the Kaboom state from being applied. The Combo and the Kaboom state are only applied if the position switch can occur. Now : Switches places with the target and applies the Kaboom state to the caster. • On an ally: also applies the state to them. • On one of the caster's Elemental Bombs: adds 1 Combo to the Bomb. Also applies the Imposture state on the caster and the targeted ally, which prevents the Kaboom state from being applied. The Combo and the Kaboom state are only applied if the position switch can occur.
  • Effect Imposture state (1 turn) → Imposture state (2 turns)

Magnetic Trap

  • Description Before : Places a single-cell trap that attracts targets, adds 1 Combo to the caster's Bombs and makes them explode in an area of effect. Now : Places a single-cell trap that attracts entities, adds 1 Combo to the caster's Bombs and makes them explode in an area of effect.