Ecaflip : Spell changes since 3.0 (Dec 2024)

I haven't played since with my

From 3.0 (Dec 2024) to 3.7 (Oct 2026): 31 spells changed, 0 new, 0 removed. 8 clearly buffed and 7 clearly nerfed.

8 buffs 7 nerfs 5 buff and nerf 11 other changes
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Changed spells

Yahtzee

nerf
  • Max range 8 → 6 (−2) nerf
  • Effect 3 to 18% Critical (2 turns) → 3 to 18% Critical (3 turns)

Topkaj

buff
  • Max range 5 → 6 (+1) buff

Heads or Tails

nerf
  • Max range 7 → 6 (−1) nerf

Lucky Draw

buff
  • Critical (%) 0 → 1 (+1) buff
  • New effect (critical) Reimburses 1 AP

Jass

  • Description Before : Inflicts Air damage and Draws a Queen of Spades. Does not affect the caster. Also reduces Pushback Resistance based on the Spades in Hand (stackable once per Card). The spell's damage increases with each Spade in Hand. Plays Cards from the Spades suit if the caster initially has at least one of them in their Hand. Now : Inflicts Air damage and Draws a Queen of Spades. Does not affect the caster. Also reduces Pushback Resistance based on the Spades in Hand (stackable once per Card). The spell's damage increases based on the Spades in Hand. Plays Cards from the Spades suit if the caster initially has at least one of them in their Hand.

Luck

  • Description Before : Inflicts Water damage and Draws a Queen of Clubs. Does not affect the caster. Also reduces Critical Resistance based on the Clubs in Hand (stackable once per Card). On a critical hit, the effect duration is greater. The spell's damage increases with each Club in Hand. Plays Cards from the Clubs suit if the caster initially has at least one of them in their Hand. Now : Inflicts Water damage and Draws a Queen of Clubs. Does not affect the caster. Also reduces Critical based on the Clubs in Hand (stackable once per Card). The spell's damage increases with each Club in Hand. Plays Cards from the Clubs suit if the caster initially has at least one of them in their Hand.
  • Effect -10 to -40 Critical Resistance (2 turns) → -4 to -10% Critical (3 turns)
  • Effect (critical) -10 to -40 Critical Resistance (3 turns) → -4 to -10% Critical (3 turns)

House of Cards

nerf
  • Description Before : Applies a shield on the targeted ally. Applies an additional shield for each Card in the Hand, based on the Card's value. Plays the Hand. Draws a random Card from Ecaflip's Poker if the Hand is empty. Now : Applies a shield to the target for each Card in the Hand, based on the Card's value. Plays the Hand.
  • AP cost 2 → 3 (+1) nerf

Blakjak

  • Description Before : Inflicts Fire damage and Draws a Queen of Hearts. Does not affect the caster. Also reduces the healing received by the target based on the Hearts in the Hand (stackable once per Card). The spell's damage increases based on the Heart Cards in the Hand. Plays Cards from the Hearts suit if the caster initially has at least one of them in their Hand. Now : Inflicts Fire damage and Draws a Queen of Hearts. Does not affect the caster. Also reduces healing received by the target based on the Hearts in Hand (stackable once per Card). The spell's damage increases based on the Hearts in Hand. Plays Cards from the Hearts suit if the caster initially has at least one of them in their Hand.

Roulette

buff
  • Global cooldown 1 → none buff

Belote

buff
  • Description Before : Inflicts Earth damage on enemies and Draws a Queen of Diamonds. The area of effect expands and the spell's damage increases based on the Diamonds in Hand. • Jack: 1-cell ring • Queen: 2-cell ring • King: 3-cell ring • Ace: 4-cell ring Plays Cards from the Diamonds suit if the caster initially has at least one of them in their Hand. Now : Inflicts Earth damage on enemies and Draws a Queen of Diamonds. Does not affect the caster. Also reduces Critical Damage based on the Diamonds in Hand (stackable once per Card). The spell's damage increases based on the Diamonds in Hand. Plays Cards from the Diamonds suit if the caster initially has at least one of them in their Hand.
  • Max range 4 → 6 (+2) buff
  • New effect -10 to -40 Critical Damage (2 turns)
  • Removed effect 27 to 30 Earth damage [area: ring of size 1]
  • Removed effect 27 to 30 Earth damage [area: ring of size 2]
  • Removed effect 27 to 30 Earth damage [area: ring of size 3]
  • Removed effect 27 to 30 Earth damage [area: ring of size 4]
  • Removed effect (critical) 36 Earth damage [area: ring of size 1]
  • Removed effect (critical) 36 Earth damage [area: ring of size 2]
  • Removed effect (critical) 36 Earth damage [area: ring of size 3]
  • Removed effect (critical) 36 Earth damage [area: ring of size 4]

Summoning Claw

  • Effect 150 Power (infinite) → 90 Power (infinite)

Feline Spirit

  • Description Before : Teleports the caster symmetrically in relation to the target, inflicts Earth damage on and randomly removes MP Parry or AP Parry from enemies. • Tails: randomness is removed to remove MP Parry. • Heads: randomness is removed to remove AP Parry. Draws a Queen of Diamonds. Now : Teleports the target randomly and symmetrically in relation to the caster, or the caster in relation to the target, inflicts Earth damage on enemies and increases the caster's Critical Resistance. • Tails: randomness is removed to teleport the target. • Heads: randomness is removed to teleport the caster. Draws a Queen of Diamonds.
  • New effect Symmetric teleportation relative to the caster
  • New effect Symmetric teleportation relative to the caster
  • New effect Symmetric teleportation relative to the target
  • New effect 30 Critical Resistance (1 turn)
  • Removed effect -30 MP Parry (1 turn)
  • Removed effect -30 AP Parry (1 turn)
  • New effect (critical) 60 Critical Resistance (1 turn)

Smell

  • Description Before : Immediately removes unparryable AP to increase MP in an area of effect. Removes unparryable MP to increase AP on the following turn. The AP removal does not affect the caster. Immediately plays the Hand and discards it in order to recover the Table on the following turn. The Hand is not discarded if no Cards are on the Table. Now : Immediately removes unparryable AP to increase MP in an area of effect. Removes unparryable MP to increase AP on the following turn. The AP removal does not affect the caster. Plays the Hand.

Second Chance

  • Description Before : Immediately reduces the damage suffered by the targeted ally but increases it on the following turn. Now : Immediately reduces the damage suffered by the targeted ally but increases it on the following turn. Immediately plays the Hand and discards it in order to recover the Table on the following turn. The Hand is not discarded if no Cards are on the Table.

Kraps

  • Effect 28 to 30 Critical Damage (2 turns) → 28 to 30 Critical Damage (3 turns)

Redistribution

buff
  • Critical (%) 0 → 4 (+4) buff
  • Removed effect Redistribution 2 state (infinite)
  • Removed effect Redistribution 3 state (infinite)
  • Removed effect Redistribution 4 state (infinite)
  • New effect (critical) Reimburses 1 AP

Wheel of Fortune

nerf
  • Description Before : Immediately minimises the targeted enemy's random effects and increases their Critical odds on the following turn. The effects are inverted on allies. Immediately plays the Hand and discards it in order to recover the Table on the following turn. The Hand is not discarded if no Cards are on the Table. Now : Immediately minimises the random effects and increases the Critical odds of enemies in an area of effect on the following turn. The effects are inverted on allies in an area of effect. Immediately plays the Hand and discards it in order to recover the Table on the following turn. The Hand is not discarded if no Cards are on the Table.
  • Max range 6 → 2 (−4) nerf
  • Effect Minimises the target's random effects (1 turn) → Minimises the target's random effects (1 turn) [area: circle of size 2]
  • Effect 999% Critical (1 turn) → 999% Critical (1 turn) [area: circle of size 2]
  • Effect 999% Critical (1 turn) → 999% Critical (1 turn) [area: circle of size 2]
  • Effect Minimises the target's random effects (1 turn) → Minimises the target's random effects (1 turn) [area: circle of size 2]

All or Nothing

buff
  • Description Before : Heals allies and inflicts damage in the caster's best element on enemies in an area of effect. The healing is greater based on the number of Cards on the Table, and damage increases based on the Cards in the Hand. Discards Hand and recovers the Table. Now : Heals allies and inflicts damage in the caster's best element on enemies in an area of effect. Healing increases based on the Cards on the Table, and damage increases based on the Cards in the Hand. Discards Hand and recovers the Table.
  • Max range 2 → 3 (+1) buff
  • Global cooldown 2 → none buff
  • Removed effect 23 to 25 best-element heals [area: circle of size 3]
  • Removed effect 30 to 32 best-element heals [area: circle of size 3]
  • Removed effect 37 to 39 best-element heals [area: circle of size 3]
  • Removed effect 44 to 46 best-element heals [area: circle of size 3]
  • Removed effect (critical) 28 best-element heals [area: circle of size 3]
  • Removed effect (critical) 35 best-element heals [area: circle of size 3]
  • Removed effect (critical) 42 best-element heals [area: circle of size 3]
  • Removed effect (critical) 49 best-element heals [area: circle of size 3]

Playful Claw

nerf
  • Description Before : Inflicts Water damage and reduces Critical odds in an area of effect. Draws a King of Clubs. Now : Inflicts Water damage and reduces Critical Resistance in an area of effect. Draws a King of Clubs.
  • Max range 7 → 6 (−1) nerf
  • Effect -30% Critical (1 turn) [area: l of size 1] → -31 to -35 Critical Resistance (3 turns) [area: l of size 1]
  • Effect (critical) -30% Critical (2 turns) [area: l of size 1] → -42 Critical Resistance (3 turns) [area: l of size 1]

Misfortune

buff and nerf
  • Description Before : Steals HP in the Water element and applies the Misfortune state on the targeted enemy: • At the end of the target's turn, inflicts Water damage if it has not landed a critical hit. Draws an Ace of Clubs. Now : Steals HP in the Water element and applies the Misfortune state on the targeted enemy: • Inflicts Water damage at the end of the target's turn if it has not landed a critical hit during its turn. Draws an Ace of Clubs.
  • Max range 8 → 7 (−1) nerf
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff

Bravado

nerf
  • Description Before : Inflicts Air damage in an area of effect. Does not affect the caster. The spell's damage increases with each attraction, pushback or position switch performed by the caster or if the caster is moved. The effects are removed after the spell has been used. Now : Inflicts Air damage in an area of effect. Does not affect the caster. The spell's damage increases with each attraction, pushback, position switch or teleportation performed by the caster. The effects are removed after the spell has been used.
  • Effect +8 base damage (infinite) → +6 base damage (infinite) nerf

Nine Lives

  • Description Before : Heals the target immediately and on the following turns. Now : Heals the target immediately and on the following turns. Draws a random Card from Ecaflip's Poker immediately and on the following turns.

Rekop

  • Description Before : Uses the Winning Hand to inflict damage: • Four Suits or Royal Straight with All Suits: damage in all elements. • Royal Straight with One Suit: damage in the Suit's element per Card. • Royal Straight: damage in the best element • Pairs or Three of a Kind: damage in the caster's best and worst attack element. Plays the Hand. Now : Uses the Winning Hand to inflict damage: • Four Suits or Royal Straight with All Suits: damage in all elements. • Royal Straight with One Suit: damage in the Suit's element per Card. • Royal Straight: damage in the best element • Pair: damage in the best element per Pair. • Three of a Kind: damage in the best element per Three of a Kind Card. Discards Hand.
  • Effect 36 worst-element damage → 36 best-element damage
  • Effect 18 worst-element damage → 18 best-element damage
  • Effect 18 worst-element damage → 18 best-element damage
  • Effect 24 worst-element damage → 24 best-element damage
  • Effect 21 worst-element damage → 21 best-element damage
  • Effect 21 worst-element damage → 21 best-element damage
  • Effect 14 worst-element damage → 14 best-element damage
  • Effect 14 worst-element damage → 14 best-element damage
  • Effect 18 worst-element damage → 18 best-element damage
  • Effect 10 worst-element damage → 10 best-element damage
  • Effect 10 worst-element damage → 10 best-element damage
  • Effect 15 worst-element damage → 15 best-element damage
  • Effect 8 worst-element damage → 8 best-element damage
  • Effect 8 worst-element damage → 8 best-element damage
  • Effect 8 to 36 worst-element damage → 8 to 36 best-element damage
  • Effect (critical) 37 worst-element damage → 37 best-element damage
  • Effect (critical) 20 worst-element damage → 20 best-element damage
  • Effect (critical) 20 worst-element damage → 20 best-element damage
  • Effect (critical) 25 worst-element damage → 25 best-element damage
  • Effect (critical) 22 worst-element damage → 22 best-element damage
  • Effect (critical) 22 worst-element damage → 22 best-element damage
  • Effect (critical) 16 worst-element damage → 16 best-element damage
  • Effect (critical) 16 worst-element damage → 16 best-element damage
  • Effect (critical) 19 worst-element damage → 19 best-element damage
  • Effect (critical) 12 worst-element damage → 12 best-element damage
  • Effect (critical) 12 worst-element damage → 12 best-element damage
  • Effect (critical) 11 worst-element damage → 11 best-element damage
  • Effect (critical) 10 to 37 worst-element damage → 10 to 37 best-element damage

Rough Tongue

buff
  • Description Before : Heals allies and inflicts Fire damage on enemies in an area of effect. Draws a King of Hearts. Now : Heals allies and inflicts Fire damage on enemies in an area of effect. Does not affect the caster. Draws a King of Hearts.
  • Max stacks 1 → unlimited buff
  • Removed effect 3 Range (1 turn) [area: cross of size 1]
  • Removed effect -3 Range (1 turn) [area: cross of size 1]

Peril

buff and nerf
  • Max range 5 → 8 (+3) buff
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Nerve

buff and nerf
  • Description Before : Moves the caster closer to the target, steals HP in the Air element from enemies and repels the target. Draws an Ace of Spades. Now : Moves the caster closer to the target, steals HP in the Air element from enemies, repels the target and applies the Nerve state on the targeted enemy: • Inflicts Air damage and removes the state if the target attracts, repels, switches places or inflicts pushback damage. Draws an Ace of Spades.
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Max stacks unlimited → 1 nerf
  • New effect Nerve state (1 turn)
  • New effect 26 to 28 Air damage
  • New effect (critical) 33 Air damage

Ecaflip's Tarot

buff
  • Description Before : Draws a random Card from Ecaflip's Tarot to apply its effects on the caster and everyone. The spell's AP cost is reimbursed. Now : Draws a random Card from Ecaflip's Tarot to apply its effects on the caster and everyone.
  • Global cooldown 1 → none buff
  • Removed effect Reimburses 1 AP

Lucky Star

  • Description Before : Heals the target and applies the Lucky Star state: • Heals the target if it lands a critical hit. Draws a random Card from Ecaflip's Poker if the Hand is empty. Now : Heals the target and applies the Lucky Star state on it: • Applies a shield around the target if it lands a critical hit (stackable 5 times). Draws a random Card from Ecaflip's Poker if the Hand is empty.
  • Effect Lucky Star state (2 turns) → Lucky Star state (1 turn)
  • Effect Heal: 3% of max HP → 50% of level to shield (1 turn)

Fate of Ecaflip

buff and nerf
  • Max range 5 → 6 (+1) buff
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Casting Casting conditions changed (line of sight, cast in line…)

Predation

buff and nerf
  • Description Before : Erodes the targeted enemy and reveals invisible entities in an area of effect. Now : Erodes enemies and reveals invisible entities in an area of effect.
  • Max range 6 → 4 (−2) nerf
  • Casts per turn 2 → 1 (−1) nerf
  • Casts per target 1 → unlimited buff
  • Max stacks 1 → 2 (+1) buff
  • Effect 20% Erosion (2 turns) → 15% Erosion (2 turns) [area: circle of size 2]

Claw of Ceangal

nerf
  • Effect Advances by 6 cells → Advances by 3 cells nerf